Chapter 1

Importable DOT Commands

OmniGraffle can import documents using a subset of the Graphviz DOT file format.

Command Entity Types
URL (not on graphs) edge/line, node/shape
arrowhead edge/line
arrowtail edge/line
color edge/line, node/shape
dir edge/line
fillcolor node/shape
fixedsize node/shape
fontcolor edge/line, node/shape
fontname edge/line, node/shape
fontsize edge/line, node/shape
headlabel edge/line
label edge/line, node/shape
labelfontcolor edge/line
labelfontname edge/line
labelfontsize edge/line
orientation node/shape
rank node/shape
rankdir graph/page
shape node/shape
style edge/line, node/shape
taillabel edge/line
width node/shape

All arrowhead types are supported, but a few do not correspond exactly to OmniGraffle arrow types. The inv, invdot, invodot, and invempty arrow types are replaced with the closest available OmniGraffle line ending.

Chapter 2

The Resource Browser

Depending on how you’ve set up your preferences, the first thing you’ll see when you launch OmniGraffle is the new Resource Browser. The Resource Browser (File ▸ Resource Browser or Shift-Command-N) makes it easy for you to start out with a Template, load and edit one of the Stencils, or you can choose from one of the Diagram Styles.

The Resource Browser

The sidebar on the left makes it easy for you to find Templates and Stencils to use in your next project. At the very top, we’ve included a Recents section, which remembers the Diagrams, Templates, and Stencils you’ve used or created recently. When you select an item, the sidebar on the right displays all kinds of details about the file you’ve selected, including its name, size, the units of measurement, and whether auto-layout and snap to grid are enabled.

Use the Action menu (the little gear The Action menu) to open or create new files, templates, and stencils, reveal where a particular resource lives on your Mac in the Finder, move an object to Trash, or set a particular template that you’re fond of as the default. If you have used OmniGraffle in the past, you can use the Restore option in the Action menu to restore older templates and stencils on your Mac so they work with OmniGraffle 6.

The Resource Browser also has a Help button (The Help Button), which you can click to access the very same Help documentation you’re reading right now.

Chapter 3

Drawing Basics

Everything you’ll do in OmniGraffle involves drawing. Whether you’re creating the basic shapes for an organizational chart or prototyping a user interface for your next iOS or Mac app, OmniGraffle is packed with tools to feed your creativity.

Before you dive right in, though, take some time to learn some of the basics of drawing in OmniGraffle. There are many tips and tricks here that can help you master OmniGraffle in no time.

Creating Shapes

The most basic way to create a shape is with the Shape tool. Select the Shape tool in the toolbar (note, this tool might look different if you have changed its style).

Tools

With the Shape tool selected, drag across the canvas until you have a shape that is the size you want. It doesn’t have to be perfect right now; to set an exact size, use the Geometry object inspector (Command–1).

Drawing a shape

When you draw a shape, the mouse pointer changes to a set of crosshairs. The shape you draw takes on the Current Style in the Style Well. The default is a white-filled box with a simple black stroke. Click and drag to draw the shape; as you do, you’ll see a little box appear that gives you the dimensions of the object you’re drawing. Hold down the Shift key while drawing to restrain the dimensions of the shape to get that perfect square or circle you’ve been striving for.

Selecting, Resizing, and Moving Objects

To select an object, first make sure you are using the Selection tool (The Selection Tool), and then click the object. When the object is highlighted—and if it can be resized—you will see eight handles along its edges.

Select an object to resize by dragging one of the eight handles

Once you have selected an object, you can modify it with the Inspectors or use the menu commands to alter its appearance.

  • To resize an object, first select the object and then drag one of its resizing handles until the object is the size you’d like.
Select and then drag one of the resizing handles to resize an object
  • To select or deselect more objects without losing the selection you’ve already made, hold Command as you click other objects.
Use the Command key to select or deselect multiple objects
  • To select several adjacent objects at once, click in an empty area of the canvas and drag a box around the objects that you want to select. If you hold down the Option key while dragging, you’ll get only the objects that fit completely inside the selection rectangle.
Use click-and-drag to select multiple objects on the canvas
  • To rotate an object, hold down the Command key while mousing over one of the eight handles. The pointer changes from a standard resizing control to a curved one. An angle control appears inside of the object, along with a helper dialog that shows the degree of the angle.
Rotating an object
  • To quickly create a copy of an object you’ve drawn, hold down the Option key and then click on and drag the object you would like to copy. An exact duplicate appears on the canvas; this method is much faster than using Copy and Paste from the Edit menu or their respective keyboard shortcuts.
Option-drag an object to duplicate an object
  • To move an object, use the Selection tool to click and hold on the object, and then drag it to its new location. Smart Guides (the light blue lines) appear to help you align objects to one another.
Smart Guides help you align objects as you move them around on the canvas
  • To group several objects together so they can be moved or styled as a single unit, select all of the objects and choose Arrange ▸ Group (Shift-Command-G).

    Grouped objects can be styled and moved around as a single unit

    A group behaves like a single object; you can select it, move it around, resize it, use inspectors to change its style and properties, connect lines to it, and so on. Any objects can be grouped, even groups.

    Click once to select the group as a whole, then click again to select an individual member of the group. You can keep clicking to select members of groups within groups.

    To take a group apart, select it and choose Arrange ▸ Ungroup (Shift-Command-U).

  • (Pro) To combine two or more objects—for example, a circle that overlaps a rectangle—to create a unique shape, select the objects and then use the Shapes Object inspector (Command–1) to combine the shapes.

Combine two or more objects using the Shapes Object inspector

Connecting Objects with Lines

You can connect any two objects with the Line tool (The Line Tool).

  1. Select the Line tool. (Note, this tool might look different if you change its style.)
    Select the Line tool
  2. Click the first object you would like to connect; this object becomes the source of the line.
    Click on the first object
  3. Click the second object you would like to connect; this object becomes the destination of the line.
    Then click on the second object
  4. When the objects are connected with a line, they stay connected no matter how much you change or move them around. That means the logical integrity of your diagram is preserved regardless of how you choose to style the objects.
    Once connected with a line, they are bound to one another
  5. You can disconnect a line from an object by selecting the line and then dragging one of its end points. To delete the line, just select the line and hit Delete.
    Disconnecting lines
    Disconnecting lines

Editing Objects

Any attribute of an object can be changed using the Object Inspectors; its size, shape, color, position, and so on. When you select an object, the applicable Inspectors become available in the right sidebar. Use the Inspector that deals with the attribute you want to change. As you change the settings in the inspector, the object changes on the canvas.

For example, let’s say that you want to change the Fill color inside of that boring white object you’ve just created:

  1. Select the object on the canvas.

    Select the object
  2. Select the Object Inspector (Command–1) in the right sidebar.

    Select the Object Inspector
  3. The Fill inspector has two controls: Fill type on the left, and Fill color on the right. For now, let’s leave the Fill type alone, and just select a color to fill the inside of the object.

    Clicking the arrows on the side of the Fill color control pops up a list of some preset colors which you can choose from. However, if you click the little square next to the little arrows, the color well pops open.

    Select the Fill Color control
  4. Use the Colors panel to choose a new fill color for the object.

    Select the Fill Color control
  5. Your object has a new fill color! Yeah!

    Select the Fill Color control

Tables (Pro)

A table is a special kind of group that organizes rows and columns of objects. To create a table:

  1. Create a single shape object to be the first cell of your table.
    Create a basic shape for the table
  2. With the object selected, choose Arrange ▸ Make Table (Shift-Command-T). Notice the grid-like handles on the top, bottom, left, and right sides of the object; this lets you know the object is a table.
    Notice the grid-like handles on the top, bottom, left, and right sides of the object; this lets you know the object is a table
  3. Drag the right-side table handle to the right to add columns.
    Drag the left or right handles to create additional columns
  4. Drag the bottom table handle down to add rows.
    Drag the bottom or top handles to add rows

You can also select a number of already-existing objects and then choose Arrange ▸ Make Table; OmniGraffle rearranges the objects into rows and columns to the best of its ability.

Select objects and then choose Make Tables from the Arrange menu to combine and convert those objects into a table

Table cells can be selected and edited just like group members. If you resize a cell, the rest of the cells in its row and column resize accordingly. When selecting cells, you can Shift-click to select everything between the cell you click and the last cell you selected.

You can add or remove rows or columns at any time by dragging the table handles outward or inward. Resize the table as a whole by dragging the ordinary corner handles. Use the Edit ▸ Tables commands when working within table cells to insert or select rows and cells.

To dismantle a table, select it and choose Arrange ▸ Ungroup (Shift-Command-U).

Subgraphs (Pro)

A subgraph is a special kind of group that can be expanded to show the hierarchy inside it, or collapsed to make it a single compact object. To create a subgraph:

  1. Select some objects on the canvas.
    Select the objects you want to create a subgraph from
  2. With the objects selected, choose Arrange ▸ Group as Subgraph. Your objects are enclosed by a subgraph rectangle.
  3. Style and label the enclosing rectangle however you like.

To collapse a subgraph, select it and then choose Arrange ▸ Collapse Subgraph (or from the contextual menu that appears when you Control-click the subgraph). The objects contained in the subgraph are hidden away, and the subgraph becomes a single object. Any incoming or outgoing connection lines belonging to objects in the subgraph become incoming or outgoing lines of the collapsed object itself.

An expanded and collapsed subgraph

Subgraph members can be selected and edited just like group members: click once to select the subgraph, then click again to select a member inside.

You can resize the containing rectangle, as long as you don’t make it too small to contain its member objects.

To disassemble a subgraph, select it and choose Arrange ▸ Ungroup (Shift-Command-U).

Smart Arrows

Finally, the various arrow shapes in OmniGraffle 6 have some smart behavior, whether they are connecting shapes or not. When you resize an arrow shape, it tries to keep its arrowheads the same size, rather than stretching them along with the rest of the shape. If you want to change the size of the arrowheads or the thickness of the stem, click the blue handle in the crook of the arrowhead and drag.

Chapter 4

Getting Help

When you’re in need of help—whether you’re trying to figure out how layers work, or if you’re having some other issue with OmniGraffle—it’s good to know that the Support Humans at The Omni Group are always available to lend you a hand.

The OmniGraffle Website

The OmniGraffle website is always a good place to find the latest information about OmniGraffle.

Forums

The Omni Group maintains online forums for all of our products, and you’re invited! Come share your questions and ideas with other users and Omni staff.

Email Support

If you’re stuck, if you have a good idea for the next version of OmniGraffle, or if you just want to let us know how we’re doing, go ahead and send us an email. Choose Help ▸ Send Feedback from the menu bar to conjure up a message addressed to us, or just send us an email with your thoughts. We take support pretty seriously, so you can expect a prompt response actually typed by human hands.

Release Notes

For really meticulously detailed information about what has changed in each minor version of OmniGraffle, check out Help ▸ Release Notes from the menu bar.

Chapter 5

Getting to Know OmniGraffle

Sure, it’s still the same great chart-drawing, prototyping, wireframing app you’ve grown to love and adore, but we’ve pulled out the stops with OmniGraffle 6. The biggest change you’ll notice is a new unified user interface, so let’s dive in with a quick overview.

Meet OmniGraffle 6
  1. The toolbar provides easy access to the controls of your choosing. Choose View ▸ Customize Toolbar (or Control-click) on the toolbar to arrange your favorite tools. Most importantly, the toolbar is home to the Tool Palette which you’ll use to create diagrams and such. To hide or show the toolbar, choose View ▸ Hide Toolbar or View ▸ Show Toolbar, respectively.
  2. The sidebar combines the Canvases and Outline sidebars from OmniGraffle 5 into a single sidebar with Canvases at the top and the Contents viewer below. You can resize these panes to suit your needs, and the benefit for you is more space within the Canvas so you can focus on your work.
  3. In the middle of the interface is the Canvas, which is where you do all of your drawing. You can use the drawing tools to create shapes, connect them with lines, drag and group objects, create tables, and do way more stuff than we can mention here in this quick list of features.
  4. Just above the Canvas is the Inspector Bar, which reveals all kinds of details about an object you’ve selected on the Canvas.
  5. One of the more notable changes for OmniGraffle 6 is the absence of the floating inspector palettes. Tired of searching for the Stencils Library or wondering where you put that Type inspector? We’ve combined the Inspectors and the Stencil Library into an ultra-handy Inspectors sidebar to the right of the canvas.
  6. Beneath the Inspector sidebar at the lower-right, you’ll find the Style Tray. Much like the Inspector Bar, the Style Tray gives you a graphical representation of all of the styles you’ve applied to an object you’ve selected on the Canvas. To the left of the Style Tray, you’ll see a Style Chit which combines all of the styles for the selected object. You can drag and drop a Style Chit on other objects to quickly apply a batch of styles in your project.

This self-contained approach to the interface makes it even easier for you to jump to Full Screen mode without having to later gather all of your windows and reorient yourself. One window. One vision. One OmniGraffle.

Now that you have a better understanding of how OmniGraffle is organized visually, let’s dive in deeper and look at everything OmniGraffle has to offer. If you haven’t launched OmniGraffle yet, now might be a good time to do that.

Chapter 6

Every Single Menu Command

Now, you could spend the next couple hours, kicked back in your comfy chair cruising through all of the menus in OmniGraffle to see what’s new or where your favorite command went to. Or, you could just read through this section and see everything in one convenient—and easy to search—place.

The OmniGraffle Menu

About OmniGraffle
Find out about the particular version of OmniGraffle you are using.
Check for Updates
Normally, OmniGraffle checks for updated versions of itself regularly based on the Update preferences. Use this command to check once right now. If there is an updated version of the software, you are prompted to download it.
Preferences (Command-,)
Open OmniGraffle’s preferences window; you can use it to customize the application’s behavior to your liking.
Licenses
Show the Licenses dialog, where you can review your OmniGraffle software licenses. For more information about how licenses work, check Licensing section.
Services
The Services menu is a collection of system-wide services offered by other apps on your Mac. OmniGraffle plays rather well with OS X, so you should be able to use your standard services from within the application.
Hide OmniGraffle (Command-H)
Leave OmniGraffle open, but temporarily put away its windows while you work in another application.
Hide Others (Option-Command-H)
Hide all windows of other applications you have open, so that you can concentrate on OmniGraffle.
Show All
Show all of the windows in all applications you’ve hidden using the Hide commands.
Quit OmniGraffle (Command-Q)
Choose this if you really must part with OmniGraffle for now. If you have unsaved documents open, you are prompted to save or discard your changes.

Note
The Check for Updates and Licenses menu options are not available on versions of OmniGraffle purchased through the Mac App Store. Those menu options only pertain to direct purchases of OmniGraffle from The Omni Group’s website.

The File Menu

New (Command-N)
If you have a default template, this creates a new document based on it. If you don’t have a default template, this opens the template chooser.
New Resource
Create a new OmniGraffle stencil, template, or diagram style, starting from the template of your choice.
Resource Browser (Shift-Command-N)
Open the new Resource Browser, where you can pick which template you’d like to use for a new document.
Open (Command-O)
Browse for a document to open. You can open any OmniGraffle document, or a file in one of the formats OmniGraffle knows how to import.
Open Recent
Open a document you’ve recently worked on. Choose Clear Menu to remove the list of recent documents, so no one knows you’ve been working on Surprise Party Invitation.graffle.
Close (Command-W)
Close the frontmost window you have open. If you have unsaved changes, you are prompted to save or discard them.
Save (Command-S)
Write all of your hard work in the frontmost document onto the disk for safekeeping. If you have already saved the document once, the new version replaces the old one. If it’s the first time you’re saving this document, you are prompted to browse to a location on the disk and enter a file name.
Duplicate (Shift-Command-S)
Make a duplicate copy of the current document. The duplicated file uses the same filename as the file you’re working on, but tacks on copy to the filename so you know which one is the clone.

Note
The Duplicate command changes to Save As when you hold down the Option key while in the File menu. You can also quickly invoke Save As with the Option-Shift-Command-S keyboard shortcut. Save As is sort of like Duplicate, except you have the option to rename the file immediately after issuing the command, whereas with Duplicate, you have to explicitly rename the file afterward.

Rename
Whether you have used File ▸ Duplicate (Shift-Command-S) to make a copy of a file, or if you’ve decided that you don’t like the filename you’ve given to your current project, select this menu item to rename the current file.
Move To
Move the file to another location on your Mac’s hard drive.
Move to Trash
Be careful with this one; it moves the file you are currently working on into the Trash. This comes in particularly handy when you’re working on multiple duplicated files as you tweak and compare styles. With the dupes you don’t want, just choose File ▸ Move to Trash and then close the window (Command-W).
Revert To
When revisions don’t really work out like you had planned, choose this to go back to the version of the file that’s on the disk; it’s kind of like a mass-Undo. If you open a file that had some changes in an automatic backup, you can choose this command to go back to the last explicitly saved version.
Place Image
Browse for an image file; a shape containing the image is created on the canvas at the last place you clicked with the Selection tool.
Export (Option-Command-E)
This creates a new file, in a file type of your choice, from some portion of the data in your OmniGraffle document. Exported files are approximations of the OmniGraffle document in a different format, not perfect replicas. Check the exporting section for more information.
Page Setup (Shift-Command-P)
Show the standard OS X Page Setup sheet. This sheet contains several panes of settings for how to represent your document on pages.
Print (Command-P)
Show the standard OS X Print sheet. In addition to the settings in Page Setup, you have a lot of printing-specific options you can set here.
Print Canvas(es)
Show the Print sheet, but only include the selected canvases.

The Edit Menu

Undo (Command-Z)
OmniGraffle remembers a list of changes you make to a document. Choose this command to move one step backwards in the list, as if you hadn’t done the last thing in the list. Keep choosing it to keep stepping backwards in time.
Redo (Shift-Command-Z)
If the last thing you did was to Undo something, you can step forward and do it again, effectively Undoing the Undo.
Cut (Command-X)
Remove the current selection and put it on the clipboard, so you can paste it somewhere else.
Copy (Command-C)
Copy the current selection to the clipboard.
Copy As
PDF
Put a PDF copy of the current selection on the clipboard for pasting into any app that accepts PDF files for viewing, editing, or sending. If the app you paste into also supports LinkBack (this includes OmniGraffle itself), you can even go back and edit the pasted content in OmniGraffle.
PNG
Put a PNG copy of the current selection on the clipboard for pasting into any app that accepts PNG image files.
TIFF
Put a TIFF copy of the current selection on the clipboard for pasting into any app that accepts TIFF image files.
AppleScript (Pro)
Put an AppleScript representation of the selected objects on the clipboard. You can paste the result into AppleScript Editor (/Applications/Utilities) or into the Action inspector of another object to make a script that recreates the objects. The output is also useful just for studying how OmniGraffle’s AppleScript support works.
Paste (Command-V)
Place the contents of the clipboard on the canvas, at the last place you clicked with the Selection tool. (Or insert text from the clipboard if you are editing an object’s text.) If there is an image or some text in the clipboard, a new shape object containing the image or text is created.
Paste in Place (Shift-Command-V)
If you copy an item on your canvas with Command-C and then use Paste in Place (Shift-Command-V), you will paste in the contents of the clipboard directly on top of the item you copied. This is particularly helpful when you want to copy an item on one layer and then paste in another copy on another layer that’s higher up in the stack.
Paste and Match Style (Option-Shift-Command-V)
When you are editing text, you can use this command to paste in some text without bringing along the style it had in the application you copied it from. Instead, it matches the style of the text you already have, as if you had typed it there yourself.
Duplicate Selection (Command-D)
Make a copy of the current selection and place it on the canvas, without using the clipboard. This command has a special feature:
  • Select something on the canvas and Duplicate it.
  • Use the Selection tool to move the copy; OmniGraffle learns the distance and direction of the copy in relation to the original.
  • Duplicate again as many times as you like; each new copy is the same distance and direction from the previous copy.
Delete
Obliterate the current selection, forever banishing it from this plane of existence (unless you Undo).
Select All (Command-A)
Select everything selectable on the canvas. Remember that objects on locked layers can’t be selected. If you are editing the text of an object, this instead selects all of the object’s text.
Select
This menu offers you different options for selecting objects, either based on their style, how they’re connected, and based on their relationships:
Similar Objects
Select all of the objects on the canvas that have the same style attributes as the currently selected objects.
Connected Objects
Select all shapes that are directly or indirectly connected by lines to the currently selected objects, and all of the lines between.
Ancestor
Select all of the ancestors of the currently selected objects, based on the hierarchy established by connection lines.
Descendants
Select all of the descendants of the currently selected objects, based on the hierarchy established by connection lines.
Outlining
These commands are only available when you are working in the Outline Editor (Option-Command–3):
  • Add Child (Command-})
  • Add Sibling (Option-Command-’)
  • Add Aunt (Command-{)
  • Add Parent (Option-Command-;)
  • Add Spouse (Option-Command-/)
  • Indent
  • Outdent
Navigation (Standard)
Mouseless Editing (Pro)
These commands are most useful when you invoke their keyboard shortcuts; you can do a whole lot without even touching the mouse:
  • Select Shape Left (Command-Left Arrow)
  • Select Shape Right (Command-Right Arrow)
  • Select Shape Above (Command-Up Arrow)
  • Select Shape Below (Command-Down Arrow)
  • (Pro) Create Connected Shape Left (Control-Command-Left Arrow)
  • (Pro) Create Connected Shape Right (Control-Command-Right Arrow)
  • (Pro) Create Connected Shape Above (Control-Command-Up Arrow)
  • (Pro) Create Connected Shape Below (Control-Command-Down Arrow)
Canvases
New Canvas (Option-Command-N)
Add a new canvas to the document.
Duplicate Canvas
Add a new canvas, identical to the current canvas, to the document.
Delete Canvas
Get rid of the current canvas completely.
Layers
New Layer
Add a new layer to the current canvas.
New Shared Layer
Add a new shared layer to the current canvas.
Duplicate Layer
Add a new layer, identical to the selected layer, to the canvas.
Merge Layer Down
Move everything on the selected layer to the next layer down, then delete the selected layer.
Delete Layer
Get rid of the current layer completely. You can’t delete the last layer in a canvas.
Delete All Copies
This command is only available when you select a shared layer. It deletes all instances of the shared layer on any canvas throughout the document.
Layer Settings
Visible
shows or hides objects on the layer
Printable
controls whether objects on the layer should be included when printing
Unlocked
controls whether objects on the layer can be selected or edited
Shared Layer
specifies a layer that can be shared with other layers
Select All in Layer
Select all of the objects on the selected layer.
Move Selection to Layer
Move all selected objects to the selected layer.
Tables (Pro)
Insert Row (Command-Return)
When you have one cell of a table selected, choose this command to add a new row of cells to the table. The new row appears immediately before the row containing the selected cell.
Insert Column (Option-Command-Return)
When you have one cell of a table selected, choose this command to add a new column of cells to the table. The new row appears immediately before the row containing the selected cell.
Select Row
When you have one cell of a table selected, choose this command to select the entire row that contains the cell.
Select Column
When you have one cell of a table selected, choose this command to select the entire column that contains the cell.
Magnets
Copy Magnets
Put the magnet arrangement of the selected object onto the clipboard, so that you can paste them to a different object.
Paste Magnets
If there is a magnet arrangement on the clipboard, apply it to the selected object. Any existing magnets are replaced by the new ones.
Delete Magnets
Get rid of all the magnets on the selected objects.
Positions

In addition to these options, magnet positions can also be set in the Connections properties inspector (Command–3) in the Other Connections tab:

  • No Magnets
  • Cardinal Points:
    • 4 Magnets: N, S, E, W
    • 2 Magnets: N, S
    • 2 Magnets: E, W
    • 4 Magnets: NE, NW, SE, SW
    • 8 Magnets
  • Per Segment:
    • On Each Vertex
    • 1 Magnet Per Side
    • 2 Magnets Per Side
    • 3 Magnets Per Side
    • 4 Magnets Per Side
    • 5 Magnets Per Side
Shapes (Pro)
Unite Shapes
Combine two or more selected shapes, eliminating internal lines to make a single, solid shape.
Intersect Shapes
Create a shape from the overlapping areas of the selected shapes.
Subtract Shapes
Take the selected shapes and use the front shapes to punch a hole in the back-most shape. You can reorder shapes with the Bring/Send commands in the Arrange menu.
Uncombine Shapes
Separates combined shapes, restoring them to their original state.
Make editable/uneditable
Toggles whether a shape can or cannot be edited.
Find
Find (Command-F)
This summons OmniGraffle’s Find panel. You can search for a specific string of text, or you can use a regular expression to match a whole class of strings. When searching for a specific string, select Ignore Case to match letters regardless of whether they are uppercase or lowercase; select Whole Word to avoid matching portions of a word. If you use groups in a regular expression, you might want to select (or replace) the whole expression, or just one of the groups; use the pop-up menu to indicate which.
Find Next (Command-G)
Choose this to find the next occurrence of the text you last entered in the Find panel, as if you had just clicked its Next button.
Find Previous (Shift-Command-D)
Choose this to find the previous occurrence of the string you last entered in the Find panel, as if you had just clicked its Previous button.
Enter Selection (Command-E)
Select some text in an object, then choose this command to put the selected text into the Find panel, replacing whatever was there before. Then you can use the Find Next and Find Previous commands to search for other occurrences of the text.
Scroll to Selection (Command-J)
Move the view so that the selected objects are visible.

Note
For the purposes of Previous and Next, OmniGraffle considers objects in left-to-right, top-to-bottom order.

Spelling and Grammar
Show Spelling and Grammar (Command-:)
Opens the Spelling and Grammar dialog. Since the colon (:) is on the upper part of semicolon (;) key, you will also need to use the Shift key to option this dialog (Shift-Command-;).
Check Document Now (Command-;)
Checks the spelling in your current document and stops at the first misspelled word it finds.
Check Spelling While Typing
This option is enabled by default, but can be turned off by selecting this option in the menu.
Check Grammar With Spelling
This option also checks your grammar as it checks spelling. This option comes in particularly handy when you’re entering a lot of text.

Note
For the purposes of Previous and Next, OmniGraffle considers objects in left-to-right, top-to-bottom order.

Mask Image/End Masking
Resize or rotate an image object on the canvas. Hold Shift to scale the image, and hold Command while hovering over one of the image handles to rotate an image. Holding Shift-Command lets you rotate the image in 15 degree increments. Press Return, or choose Edit ▸ End Masking when finished to accept any masking changes you’ve made to the image.
Insert Variable
While you are editing a shape object’s text, choose one of these commands to insert a special tag. When you finish editing the text, the tag changes to represent some aspect of the object itself, the canvas, the page, or the document. If the data that the tag refers to changes, the tag automatically updates itself. Some variables, such as Page Number, are useful for putting on a shared layer and then sharing that layer with every canvas.

If you are using one of the date variables, you can customize the format of the date using Cocoa’s date formatting tokens. For example, to get a date such as “2013 - 10 - 05 08:37”, you could type this:

<%date %Y - %m - %d %H:%M %>

Canvas Name
the name of the canvas the object inhabits.
Layer Name
the name of the layer.
Document Name
the name of the document the object inhabits.
Current Date
just what it says; this option inserts the current date. This particularly handy when you want to “stamp” a document you’re printing with today’s date.
Document Creation Date
the date that the document was originally created, according to OS X’s filesystem.
Document Modification Date
the date that the document was last saved, according to OS X’s filesystem.
Creator
the name of the user who created the file, according to OS X’s filesystem.
Modifier
the name of the user who last saved the file, according to OS X’s filesystem.
Page Number
the number of the page that the object inhabits, based on settings in the Canvas Size inspector and the Page Setup panel.
Total Pages
the number of pages in the whole document. Use this with the Page Number tag to get results like “Page 2 of 5”.
Canvas Number
if you have multiple canvases in your project, you can reference them by number.
X Position
the object’s horizontal distance from the origin, just like in the Geometry inspector.
Y Position
the object’s vertical distance from the origin, just like in the Geometry inspector.
Width
the object’s horizontal size, just like in the Geometry inspector.
Height
the object’s vertical size, just like in the Geometry inspector.
Line Length
This tag is somewhat unique. If the shape containing the tag is a line label, it shows the line’s length. It’s not useful if the shape object is not attached to a line.
Edit in LinkBack App
If you have pasted LinkBack content from another app, select the object and use this command to open the content in the original app.
Start Dictation (fn-fn)
Press the fn key twice to start dictation.
Special Characters (Option-Command-T)
Summon the standard OS X Character Palette.

The View Menu

Start Presentation (Pro) (Option-Command-P)
Enter presentation mode with the frontmost document.
Zoom

These menu options let you zoom in and out on the canvas, and are helpful for when you need fine-grained control over where objects are placed:

Zoom In (Command->)
Move up to the next closest zoom level, making the canvas appear larger.
Zoom Out (Command-<)
Move down to the next farthest zoom level, making the canvas appear smaller.
Zoom to Actual Size (Option-Command–0)
Move to 100 percent zoom, so that the canvas appears as large as it actually is according to the canvas units.
Zoom to Selection (Option-Command-J)
Zoom to a level and position that fills the view with the currently selected objects.
Previous Zoom
Return to the previous zoom level you had before the current one.
Fit in Window
Zoom to a level and position that keep every object on the canvas visible as you work.
Extras
There are several things on the canvas (other than the objects themselves) that you might want to see; choose something from this list to show or hide it.
Actions
Any object with an action assigned to it in the Action inspector gets an action tag near its upper-right corner.
Grid Lines (Command-\)
This is the grid as defined in the Grid inspector. Note that you can snap to the grid whether it’s visible or not.
Guide Lines
These are the manual guides that you set up for aligning objects on the canvas.
Magnets
Choose this to see all objects’ magnets, all the time.
Notes
Any object with a note in the Note inspector gets a note tag near its upper-right corner.
Origin
This is the crosshair that represents the canvas origin.
Page Breaks
These are the lines that represent borders between pages.
Rulers (Command-R)
The rulers help you size objects on the canvas, and include an inspector bar for common object editing.
Show/Hide Sidebar (Option-Command–1)
Toggle the visibility of the left sidebar which contains Canvases and Contents.
Show Contents
Use these options to toggle between:
List View (Option-Command–2)
This option provides you with a detailed list of every single item in your diagram, from boxes to lines to text labels and images—everything in your project is listed here.
Outline Editor (Option-Command–3)
The Outline Editor makes it easy for you to quickly enter—and edit—objects in a project. This provides you with a hierarchical view of the objects in your project so you can quickly assess their relationships.
Selection Matrix (Option-Command–4)
This option groups similarly-styled objects—blocks, labels, lines, images, you name it!—together so you can quickly select objects based on their style.
Show/Hide Inspectors (Command-I)
Toggles the Inspectors sidebar to the right of the Canvas.
Show Inspector
Menu options for quick access to the Inspectors and the Stencils Library:
Object (Command–1)
opens the Object inspector
Type (Command–2)
opens the Type inspector
Properties (Command–3)
opens the Properties inspector
Canvas (Command–4)
opens the Canvas inspector
Document (Command–5)
opens the Document inspector
Stencils (Command–6)
opens the Stencils Library
Display Canvas
These options make it easy for you to switch between the different canvases in your project:
Next Canvas (Command-])
Switch to the canvas after the one you are currently editing.
Previous Canvas (Command-[)
Switch to the canvas before the one you are currently editing.
Customize Toolbar
Conjure up a sheet of controls that you can drag to your toolbar, as in other Mac apps.
Show/Hide Toolbar
Set the visibility of the document window’s toolbar.
Enter/Exit Full Screen (Control-Command-F)
Enter full screen mode.

The Format Menu

Show Fonts (Command-T)
Opens the standard Font panel.
Show Colors (Shift-Command-C)
Opens the standard Color panel.
Font
Use this submenu to set a font and style to the selected text.
Bold (Command-B)
Make the selected text bold.
Italic (Command-I)
Make the selected text italic.
Underline (Command-U)
Underline the selected text.
Outline
Places an outline around the selected text.
Bigger (Command-+)
Make the selected text bigger.
Smaller (Command-–)
Make the selected text smaller.
Kern
Change the spacing between characters; options include:
  • Use Default
  • Use None
  • Tighten
  • Loosen
Ligature
Change the spacing between lines; options include:
  • Use Default
  • Use None
  • Use All
Baseline
Alter the text’s baseline; options include:
  • Use Default
  • Superscript
  • Subscript
  • Raise
  • Lower
Text
These options give you control over the selected text’s properties, including:
  • Align Left (Control-Command-{)
  • Center (Control-Command-|)
  • Justify
  • Align Right (Control-Command-})
  • Align Top (Option-Command-{)
  • Center Vertically (Option-Command-|)
  • Align Bottom (Option-Command-{)
  • Center Horizontally & Vertically
  • Allow Hyphenation

Most of the functionality here is also available in the Type inspector (Command–2).

Copy Object Style (Control-Command-C)
Put the styles of the selected object on the clipboard, where they can be pasted onto other objects.
Paste Object Style (Control-Command-V)
If there are object styles on the clipboard, apply them to the selected objects.
Choose Diagram Style
Opens the diagram style chooser for applying a consistent style to all objects on the canvas.
Reapply Diagram Style
Applies the current diagram style again, to catch any differently-styled objects that might have shown up since the last time it was applied.
Restyle Selected Objects
Reapplies the current diagram style to just the selected objects.

The Arrange Menu

Bring to Front (Shift-Command-F)
Bring Forward (Option-Command-F)
Objects on the same layer have an order to them: newly created objects appear in front of objects that already existed. Choose Bring to Front to move the selected objects in front of all other objects on the layer. Hold Option to change this command to Bring Forward, which moves the selected objects forward one step in the ordering.
Send to Back (Shift-Command-B)
Send Backward (Option-Command-B)
Similar to Bring to Front, except it moves the selected objects behind all other objects on the layer. Hold Option to change this command to Send Backward, which moves the selected objects backward one step in the ordering.
Lock (Command-L)
Lock the selected objects. A locked object can’t be moved or edited. When you try to select a locked object, it shows X marks instead of selection handles. Basically, the only thing you can do with a locked object is unlock it; the exception is that you can change an object’s label and hierarchical position in the outline view. Locking is useful for making sure you don’t accidentally change something you have set up just right.
Unlock (Option-Command-L)
Unlock the selected objects so that they can be moved or edited.
Group (Shift-Command-G)
Use this command with at least two objects selected to turn them into a group, making them behave like a single object.
Ungroup (Shift-Command-U)
Use this command with a group selected to separate it back into its component objects.
Make Table (Pro) (Shift-Command-T)
Use this command with one object selected to turn the object into a 1 × 1 table, to which you can then add rows and columns.
Group as Subgraph (Pro)
Turn the selected objects into a self-contained subgraph that you can subsequently collapse to a single object.
Collapse Subgraph (Pro)
Change the selected subgraph into a single object, retaining all of the connection lines coming in or out of it.
Expand Subgraph (Pro)
Return a collapsed subgraph to its fully expanded majesty.
Guides
OmniGraffle offers Smart Guides and manual guides. Smart guides are little blue lines that appear as you move, resize, or rotate objects, to help you keep things aligned and spaced evenly.

Manual guides are canvas-spanning magenta lines that you place yourself; you can make as many as you like, use them to align objects, and show or hide them from the View menu.

Enable/Disable Smart Alignment Guides
These are the Smart Guides that appear to help you line up objects’ edges or centers. They also help you match objects’ rotation when you Command-drag an object’s selection handles.
Enable/Disable Smart Distance Guides
These are the Smart Guides that help you space out objects evenly.
Lock/Unlock Guides
As long as the manual guides are locked, you won’t be able to move them.
New Horizontal/Vertical Guide
This puts a guide across the canvas; if the guides are not locked you can use the Selection tool to drag it into position wherever you like. As you drag an object near a guide, its edges or center snap into place along the guide. You can also drag new guides out from the vertical and horizontal rulers.
Clear Manual Guides
Remove all of the manual guides from the canvas. If you just want to temporarily hide them, you can do so from the View menu.
Align
These commands replicate the functionality of buttons in the Alignment object inspector (Command–1), lining up objects’ edges and centers, or spacing objects out evenly. Options include:
  • Align Left Edges
  • Align Right Edges
  • Align Top Edges
  • Align Bottom Edges
  • Align Vertical Centers
  • Align Horizontal Centers
  • Make Centered Row
  • Make Centered Column
Grid
Snap to Grid and Align Objects to Grid work just like they do on the Grid inspector; Size Objects to Grid resizes objects to make their edges follow the nearest grid lines. Options include:
  • Snap to Grid (Option-Command-\)
  • Align Objects to Grid (Option-Command-[)
Diagram Layout
These commands lay out objects, either all objects on the canvas or the selected objects, according to the settings in the Diagram Layout inspector. Options include:
  • Lay Out Entire Canvas
  • Lay Out Selection
Size
If you have objects of different sizes on the canvas, but would like them to be the same size, first select the object that has the dimensions you'd like the others to emulate, choose Arrange ▸ Size, and then choose one of the resizing options:
  • Make Same Width
  • Make Same Height
  • Make Same Size
  • Make Natural Size
  • Size to Fit Image
Make Natural Size makes an object’s height and width equal. For objects with an image placed in the Image inspector, Size to Fit Image makes the object just big enough to show the whole image at its original size.

The Window Menu

Minimize (Command-M)
Shrink the frontmost window into the Dock.
Zoom
Size the window to fit its contents, or return to the previous window size.
New Window on Document
You can look at the same document in several different windows; Zoom and scroll each window however you like.
Workspaces (Pro)
Use Workspaces to set default states for the Inspectors. For example, you could create a new Workspace that opens the Canvas inspector with only the Background Image inspector open.
Edit Workspaces
Open the Workspaces window, where you can save your favorite arrangements of inspectors. Each workspace you save appears at the bottom of this submenu and has a function key assigned to it.
Default Workspace (F2)
This workspace returns the inspectors back to their original state. For example, in the Objects inspector, all of the object inspectors are open.

Note
Since most of the function keys (for example, F1, F2, F3, and so on) are already assigned by the system to function with your Mac hardware, you will need to press the fn key and then press the applicable function key. For example, for the Default Workspace, you will need to press fn-F2.

Bring All to Front
Put all of OmniGraffle’s windows in front of all other app windows.

The Help Menu

OmniGraffle Help
This summons the onscreen help you’re reading right now. Howdy! Thanks for being the kind of person who reads the documentation.
Getting Started
This opens OmniGraffle 6’s Welcome document. This document—created in OmniGraffle 6!—highlights the new features of OmniGraffle 6.
Keyboard Shortcuts
See a document that lists all of the keyboard shortcuts available in OmniGraffle 6, so that you can eschew that mouse thingy.
What’s New in 6
This command opens the Help file, What's New in OmniGraffle, which explains all of the new features in OmniGraffle 6 along with the life-affirming benefits of upgrading to OmniGraffle Professional 6.
Release Notes
This pops open a window that includes lots of information from our engineering team about the things they’ve fixed, updated, or have added to OmniGraffle. This document changes whenever we issue an update of OmniGraffle, so be sure to read this after updating to the latest and greatest build to see what’s changed.
Send Feedback
Choose this to start an email message to the OmniGraffle support folks. This is the best way to get in touch with us; your version number and license information are automatically entered in the subject field, which helps us help you help yourself. Or something.

Chapter 7

Reference

Exporting to Different Formats

You can create files of several different types from your OmniGraffle diagrams. Select Export from the File menu. When you export, a new file is written to the disk, leaving your original document as it is on the screen. Of course, not all aspects of a diagram can be represented in all file formats.

The available file formats are:

  • BMP bitmap image — A legacy graphics format.

  • EPS vector image — Encapsulated PostScript. This is a common format in professional printing.

  • GIF bitmap image — A legacy graphics format prevalent on the web.

  • HTML Image Map — A hypertext file and a JPEG, PNG, or GIF image. URL actions in the original OmniGraffle document are coded into the image map as links so that the image can be clicked to follow them. (Note that actions on lines aren’t included, but actions on line labels are)

  • JPEG bitmap image — a popular compressed image format. You can lower the image quality to get a smaller file size.

  • OmniGraffle Document (Pro) — an OmniGraffle document. You can make the file read-only (not editable), and you can choose to include linked images in the file so that they show up properly on someone else’s computer.

  • OmniGraffle Stencil, OmniGraffle Template — Resources for OmniGraffle.

  • OmniOutliner 3 — Represent the diagram as a text outline, using the connection lines between shapes to create a hierarchy. This doesn’t work as well for diagrams that don’t have strictly tree-like structures.

  • PDF vector image — Portable Document Format. This is a nice cross-platform format that has good support for both vector components and bitmaps.

  • PNG bitmap image — Portable Network Graphics, a popular format for the Web. This format uses lossless compression to retain the details of an image while decreasing its file size. It supports transparency.

  • Photoshop® image (Pro) — Exports a layered .psd file that can be opened in Adobe Photoshop, or other graphics apps that can interpret a .psd file.

  • SVG vector drawing (Pro) — An open Internet standard that uses XML.

  • TIFF bitmap image — Tagged Image File Format. This format supports transparency.

  • Visio® XML document (Pro) — The XML-based file format for the Microsoft® diagramming application.

Depending on the file format you choose, you have different options. Most offer an Export Area option, with which you can choose how much of the document to export.

  • Current Selection — Only export the objects that are selected right now.

  • All Objects — Export all of the objects on the canvas, but not the empty areas.

  • Region — Specify a precise region of the canvas to export.

  • Current Canvas — Export the entire canvas.

  • Whole Document — Export everything, creating one image file for each canvas.

Depending on the format you choose, you can also choose a scale for exporting smaller or larger than actual size, the resolution, the compression level, and whether to make the background transparent.

Importing from Other Applications

Several different file formats can be understood by OmniGraffle. You can import these files by opening them just as you would open a normal OmniGraffle file.

(Pro) Microsoft® Visio® documents, templates, and stencils (.vsd, .vdx, .vst, .vtx, .vss, .vsx)

  • Documents saved by Microsoft® Visio® diagramming software in its XML-based file format (and now even in its original binary file format! Yeah!) can be read by OmniGraffle Pro. Note that while you can open the binary format, you can’t export to it; you’ll have to save as an OmniGraffle diagram or export to the XML format. Also note that graphics in the Microsoft® Enhanced Metafile (EMF) format can’t be imported.

DOT files (.dot)

Diagram! 2 documents (.diagram2 and .dpalette2)

  • Diagram is a NeXTSTEP/OPENSTEP application similar to OmniGraffle. OmniGraffle can import the objects in a Diagram file, but not attached EPS images, sounds, or links.

OmniOutliner documents (.ooutline and .oo3)

  • When you open an OmniOutliner file, the items of the outline are interpreted as a diagram. A dialog appears; use it to indicate exactly how to interpret the outline:

  • Use the pop-up list to choose a diagram style.

  • (Pro) Use the table to assign objects in the diagram style to columns in the outline. If you want to show multiple columns of information for each item, use a diagram style that has grouped objects. You can also assign a column to the objects’ notes.

  • (Pro) Choose whether to put the outline in a completely new document or in a new canvas on the open document.

(Pro) Xcode projects (.xcode), Project Builder projects (.pbproj), and frameworks (.framework)

  • OmniGraffle uses the Objective-C headers to construct a diagram of the inheritance, protocol, and category relationships.

(Pro) Interface Builder nib files (.nib)

  • OmniGraffle graphs the connections in the nib file for easy visualization.

EOModeler files (.eomodeld)

  • OmniGraffle creates a diagram of the database relationships described by the file.

Folder structures

  • Drag a folder from the Finder and drop it on OmniGraffle’s application icon to map out the folder’s contents as a diagram.

AppleScript Support (Pro)

OmniGraffle has extensive AppleScript support, making it easy for you to automate tasks within or to create entirely new OmniGraffle projects. To find out more about how OmniGraffle’s AppleScript object model and commands, launch AppleScript Editor (/Applications/Utilities, or use Shift-Command-U while in the Finder), choose File ▸ Open Dictionary, and then choose your version of OmniGraffle from the Open Dictionary dialog.

You can store AppleScripts in OmniGraffle’s scripts folder, for easy access from the Scripts menu. You can also attach scripts to individual objects on a canvas, using the Action inspector. When you activate the Browse tool, then click an object with a script attached, the script runs.

If you select some objects and then choose Edit ▸ Copy As ▸ AppleScript from the menu bar, you get the exact lines of AppleScript necessary to create those objects. This is a great way to learn how OmniGraffle’s AppleScript support works, or to add specific objects to your own scripts.

LinkBack

LinkBack is a way of embedding content between applications in such a way that you can always go back and edit the content with the software used to create it originally.

For lots of information about LinkBack, and a list of applications that support it, check the website at www.linkbackproject.org.

To embed OmniGraffle content in another LinkBack application, just copy and paste the content like you would normally. The same goes for embedding other applications’ content in OmniGraffle diagrams.

To embed OmniGraffle content inside a single object in OmniGraffle, select all of the objects on your canvas (Command-A), choose Edit ▸ Copy As ▸ PDF from the menu bar, and then Paste (Command-V). The objects you copied become a single image; double-clicking the object opens a new OmniGraffle window in which you can edit the objects to your heart’s content.

To edit OmniGraffle content embedded in another application:

  • Double-click the OmniGraffle content in the other application’s document; an OmniGraffle window appears containing the content.

  • Edit the content in the OmniGraffle window, just as you normally would.

  • In OmniGraffle, choose File ▸ Save; the content in the other application updates automatically.

  • To edit other LinkBack applications’ content embedded in an OmniGraffle diagram, just double-click it. When you save in the other application, the content in the OmniGraffle diagram updates.

Managing Your Omni Licenses

If you purchased OmniGraffle from us (Thanks!), you received an email from The Omni Group that contained your license info. This included the name you used to register OmniGraffle 6, along with a string of characters that make up the license key. You’ll need these two pieces of information to enter the license in OmniGraffle.

Note
If you purchased OmniGraffle 6 from the Mac App Store (Thanks!), you won’t have to worry about licenses. Your copy of OmniGraffle 6 is automatically licensed to you by Apple. If you ever need to update your copy, or re-install OmniGraffle, you can do that through the Mac App Store.

Adding a New License

To enter your license, follow these steps:

  1. From the menu bar, choose OmniGraffle ▸ Licenses to open the Licenses window.
  2. Click Add License. A sheet slides down from the License window’s titlebar.
  3. Switch to Mail (or some other email client you may be using) and find the email message that contains the license key for OmniGraffle 6.

    Tip
    You can quickly switch between apps on your Mac using OS X’s built-in app switcher: Command-Tab. To keep the app switcher open, hold down the Command key after pressing Tab.

    When you press Command-Tab, the app switcher pops up onscreen as a row of icons for the apps currently running on your Mac. Continue pressing Command-Tab until you find the app you need—in this case, Mail—and then let go of the Command key. You can also use Shift-Command-Tab to go backwards in the list of running apps, or you can use the Left Arrow or Right Arrow keys to go backwards or forwards, respectively.

  4. In the email message, you’ll need to locate the name used for the License Owner, and the License Key. Select the name next to License Owner, and choose Edit ▸ Copy (or use Command-C) to copy the name to the pasteboard.

    Note
    If you can’t copy and paste the information, you’ll have to type it in. Make sure you enter everything exactly as it appears in your license message, including the dashes.

  5. Press Command-Tab to switch from Mail back to OmniGraffle.
  6. In the Owner field, choose Edit ▸ Paste (or press Command-V) to paste the name you used to register OmniGraffle.
  7. Press Command-Tab to switch from OmniGraffle to Mail.
  8. In the email message from us, select the License Key, and choose Edit ▸ Copy (or use Command-C) to copy the name to the pasteboard.
  9. Press Command-Tab to switch from Mail to OmniGraffle.
  10. Click in the License Key field, and choose Edit ▸ Paste (or use Command-V).
  11. The Type drop-down menu is grayed out by default, which limits the license type to Personal for the current user account on your Mac. However, your license key can also be used for another Type, Computer:

    • Personal: This type is for your personal use, and will only be available on this computer when you are logged in as the user who installed OmniGraffle. You can install this license on more than one computer, but only for your personal use. You should not use the software on two different computers at the same time with this kind of license. If a Personal license is available, the application will always use it.

    • Computer: You can configure your Mac to use this type, which permits any other user account on your Mac to use OmniGraffle. See Configuring OmniGraffle to Support the Computer License for details on how to do this.

  12. Click Save.

After clicking Save, the license key is verified, after which you’ll need to restart OmniGraffle to unlock any Pro features, if you’ve purchased OmniGraffle 6 Pro.

Purchasing a License

Let’s say that you downloaded OmniGraffle 6 from our website and put it to good use during the free 14-day trial. You made a bunch of outliney lists and even got started on character profiles for that book you’ve been wanting to write. Now that you’re totally hooked and smitten with OmniGraffle 6 Pro’s features, you’ve decided it’s time to purchase OmniGraffle 6 before your trial runs out.

You could purchase OmniGraffle 6 from the Mac App Store, or you can purchase a license key direct from us right from within OmniGraffle!

To purchase a license:

  1. Open OmniGraffle 6.
  2. From the menu bar, choose OmniGraffle ▸ Licenses to open the Licenses window.
  3. Click Buy Licenses.

After clicking the Buy Licenses button, you will find yourself magically transported (in your preferred web browser) to the Omni Store, where you can purchase a license for OmniGraffle 6. (Naturally, this only works if you have an Internet connection.)

Configuring OmniGraffle to Support the Computer License

If there is more than one user account on your Mac, and you’d like everyone on your Mac to discover the awesomeness that is OmniGraffle, you’ll need to jump through a couple of hoops (thanks to Apple’s mandated app sandboxing for OS X 10.7 and above). To set up a Computer license, follow these steps:

  1. Quit OmniGraffle 6.
  2. Open a new Finder window.
  3. Switch the Finder’s view settings to Column, by choosing View ▸ as Columns (or use Command-3). This will make it easier for you to traverse the folder hierarchy on your Mac.
  4. Choose Go ▸ Computer.
  5. Choose your Mac’s hard drive (if you haven’t renamed it, it should be named Macintosh HD), and then traverse through the following folders:
    • Library

    • Application Support
  6. In the Application Support folder, create a new folder (choose File ▸ New Folder, or use Shift-Command-N) and name it Omni Group. You will need to enter your admin password to create a new folder at this level.
  7. In the Omni Group folder, create a new folder and name it Software Licenses.
  8. Open OmniGraffle 6 again, and then choose OmniGraffle ▸ Licenses.
  9. Click Add License.

When you click Add License, you’ll notice that the Type drop-down menu is no longer grayed out, and the Computer option is available for selection. Now just enter the Owner and License Key information you received from us, click Save, and you should be set.

Removing a License

To remove a license:

  1. Choose OmniGraffle ▸ Licenses.
  2. In the Licenses window, select the license you want to remove.
  3. Click Delete License.
  4. An alert sheet appears, asking you to confirm that you really, really want to delete the license. If you are certain that you want to do this, click Delete. If you’ve changed your mind, click Cancel and then close the Licenses window.

Again, the thing to remember here is that license keys are version-specific; the license key you have for OmniGraffle 5 is not compatible with OmniGraffle 6 (and vice versa).

Note
You can disregard the Licensing section if you've purchased your copy of OmniGraffle (Standard or Pro) from the Mac App Store. Licensing is only an issue if you've purchased your copy of OmniGraffle direct from The Omni Group's website.

Regular Expression Syntax

OmniGraffle’s Find dialog supports the use of some simple regular expressions. A regular expression is a single string that represents a whole set of strings. The following syntax is used:

  • a* — zero or more instances of a (matches the longest string possible)
  • a*? — zero or more instances of a (matches the shortest string possible)
  • a+ — one or more instances of a (matches the longest string possible)
  • a+? — one or more instances of a (matches the shortest string possible)
  • a? — zero or one instance of a
  • ^ — beginning of a line
  • $ — end of a line
  • . — any character
  • [a-z] — all characters between a and z
  • [abc-]a, b, c, or -
  • (abc) — matches abc and stores it as a group. Use the Select or Replace pop-up menu in the Find dialog to select or replace only one of these groups rather than the whole expression.
  • \1 — text of first matched group
  • a|ba or b
  • \n — newline
  • \r — carriage return
  • \t — tab character
  • \d — digit
  • \D — non-digit
  • \w — word character (alphanumeric or underscore)
  • \W — non-word character
  • \s — whitespace
  • \S — non-whitespace
  • \ — escape the next character

Regular expressions are very popular, so you should be able to find plenty of information about them on the internet or in a good library or bookstore. Here are a few examples to get you started:

  • \s*$ — matches whitespace at the end of a line.
  • <.*?> — matches strings that begin with < and end with >, such as XML tags.
  • \S+@\S+ — very liberally matches things that resemble email addresses (anything@anything).
  • (19|20)\d\d-\d\d?-\d\d? — matches dates in the format YYYY-MM-DD, between 1900 and 2099

Chapter 8

Using the Canvas

The Canvas is where you create, edit, and move objects around in your project. By default, every OmniGraffle document contains at least one canvas with one layer, and you can add as many Canvases as you’d like.

Canvases give you the flexibility to separate your work into distinct areas in the same document. Not sure if you like the style of the diagram you’ve been working on? Duplicate the canvas and apply a new set of styles so you can see which one you like best.

Multiple canvases gives you the ability to try out different styles and ways of organizing the same information

For those times when all you want is to work on the Canvas and not be distracted by the sidebars, remember that Option-Command–1 hides the Sidebar on the left, and Shift-Command-I hides the Inspectors sidebar on the right.

Hide both sidebars so you can just focus on whats on the canvas.

Using Diagram Styles

Diagram Styles are OmniGraffle documents that define an appearance which you can apply to an outline or a diagram. There are infinite ways to represent the same data; a diagram style helps you indicate just how you want the data to be represented.

Diagram styles come in handy when you’re creating an outline with OmniGraffle’s Outline Editor (View ▸ Show Contents ▸ Outline Editor, or Option-Command–3). The Outline Editor is a great way to quickly enter information and set up relationships for the objects in a diagram. To quickly style all of the elements, choose Format ▸ Choose Diagram Style to select and apply a style set to your diagram.

Select one of the available styles in the Diagram Styles sheet

You can also import an OmniOutliner file and automatically apply a Diagram Style in the Import Outline dialog. Use the pop-up menu at the top of the dialog to select which Diagram Style to apply, select either New Document to create a new document or New Canvas to add a new canvas to your current OmniGraffle document, and then click OK.

The Import Outline dialog

OmniGraffle applies the chosen Diagram Style to text imported from the OmniOutliner file and translates that text into visible objects on the canvas. When you apply a diagram style, the items of the outline are styled to match the diagram style’s shapes, connection lines, and automatic layout settings. Items at each level of the outline become shape objects, matching objects at the same level of the diagram. If the outline has more levels than the diagram style, the deeper items use the styles of the deepest level of the diagram style.

Diagram Styles make it easy for you to get a visual representation of something that might otherwise just appear to be static text. For example, if you are a writer, this is a great way to map out the relationships of different characters or to visualize the story arc of that novel you’ve been working on. What’s more, OmniGraffle comes packed with a variety of Diagram Styles, so if you don’t like one, you can always apply another by choosing Format ▸ Choose Diagram Style and selecting a different style.

You can force manually styled objects to conform to the diagram style by selecting them and choosing Format ▸ Restyle Selected Objects, or you can force all objects on the canvas to conform by choosing Format ▸ Reapply Diagram Style.

Chapter 9

Getting Synced with OmniPresence and Omni Sync Server

Available on the Mac and iPad, OmniGraffle is an essential tool for all your outlining needs. And when it comes to protecting those documents and sharing them between OmniGraffle on your Mac and OmniGraffle on your iPad, we have something a little extra-special for you: OmniPresence and Omni Sync Server.

  • OmniPresence is a free utility that you install on your Mac for synchronizing files. OmniPresence runs in the background, watching a “connected folder.” It makes sure the files inside are in sync with files in the cloud (a WebDAV server of your choice), and with your OmniPresence-enabled iPad apps.

    On iPad, OmniPresence is built into all of our current document-based apps, including OmniOutliner 2 and OmniGraffle 1. You’ll access OmniPresence folders and files from within the app’s respective Resource Browsers. The result is that all of your OmniPresence-enabled devices detect changes wherever you make them, and constantly sync up to keep your files up to date.

    To get started, you’ll need to download OmniPresence for Mac from our website.

    Note
    OmniPresence isn’t a replacement for your current sync solution for OmniFocus or OmniPlan:

    • OmniFocus uses its own built-in sync code (rather than OmniPresence) to push database changes to a WebDAV server and retrieve them from it; OmniFocus for Mac doesn’t require OmniPresence to be installed for its sync to function to work.
    • OmniPlan uses a publish-and-subscribe feature for sharing project files. For example, you can create a project plan in OmniPlan and share it (publish) with people on the team who are responsible for certain tasks. In turn, they subscribe to the project so they can see and report on the tasks they’re assigned.
  • Omni Sync Server is a magical box that lives in a well-air conditioned room with our other servers and a herd of unicorns. Omni Sync Server is our own custom WebDAV server and it functions as a central hub for all your syncing needs; it’s what OmniPresence connects to when shuttling files between your Mac and iOS devices.

    With Omni Sync Server, we never ever look at your data without your permission. For example, when our Support Humans are working with you to restore a corrupt file or isolate a particular issue you’re having with our server. Beyond that, you can rest assured that your data is safe and secure on Omni Sync Server.

To use Omni Sync Server, you’ll first need to sign up for an account. Don’t worry, though, it’s free. If you don’t have an account already, head over to our website and sign up for an Omni Sync Server account today. Like, right now.

How Synchronization Works

Before diving in to the nuts and bolts of getting everything set up on your Mac, it’s worth taking a moment to discuss how syncing with OmniPresence works.

With OmniPresence turned on, the WebDAV server you designate (either Omni Sync Server or your own or a third-party WebDAV server) manages synchronization so that your files are always up to date. With each subsequent sync, OmniPresence compares your local files and applies any differences to your files on the server. This ensures that your files are not just up to date, they’re available wherever—and whenever—you need them.

We’ve also built in an automatic sync mechanism. When you save an OmniGraffle file to an OmniPresence-enabled folder (or when an Auto Save occurs), OmniPresence updates the file on the sync server. At a bare minimum, OmniPresence checks in with Omni Sync Server every hour and compares files in your sync folder. If nothing has changed, OmniPresence quietly goes back to watching over your files. This helps ensure that your OmniGraffle files are always safe, secure, and most importantly—up to date.

Installing OmniPresence

If you clicked the earlier link to download OmniPresence for Mac (or this one right here), you’ll find the installer package in the Downloads folder on your Mac:

A Finder window, open to the Downloads folder to show the downloaded OmniPresence disk image.

To install OmniPresence, follow these steps:

  1. Open a Finder window and go to the Downloads folder on your Mac.
  2. Locate and then double-click the file, OmniPresence-1.1.dmg.

    Note
    The filename you see might be slightly different. As of this writing, OmniPresence for Mac is at version 1.1 (thus the filename, OmniPresence-1.1.dmg). If you see a different number in the filename, don’t be worried; just go ahead and double-click that one. It just means that our engineering team have been hard at work to improve OmniPresence for Mac.

  3. After agreeing to our license, you’re presented with the following window:
    Drag the OmniPresence.app icon over to the Applications folder to install it on your Mac
  4. Drag and drop the OmniPresence.app icon onto the Applications folder to install OmniPresence on your Mac.
    Drag the OmniPresence.app icon over to the Applications folder to install it on your Mac
  5. Close that window with Command-W
  6. In the Finder window, eject the disk image.
  7. In the Finder window, return to your Downloads folder. Select the file OmniPresence-1.1.dmg and press Command-Delete to move the file to your Trash. The next time you empty the Trash, that disk image will be purged from your system, saving you precious disk space. (You’re welcome!)

Even if you’re only using OmniGraffle on your Mac, syncing is recommended for the automated data backup it provides. Best of all, our Omni Sync Server is free, and we take care of managing the servers so your data is always available when you need it most.

Starting OmniPresence and Connecting to Omni Sync Server

With OmniPresence installed on your Mac, it’s time to get it started and either create or connect to an existing Omni Sync Server account.

Let’s get started! (No pun intended. Okay, maybe.)

  1. Open a Finder window, and choose Applications in the Finder’s sidebar. (If you don’t see it there, choose Go ▸ Applications, or use Shift-Command-A.)
    Open a Finder window and choose the Applications folder in the sidebar.
  2. Scroll down in the list of applications installed on your Mac and locate OmniPresence.app.
  3. Double-click the OmniPresence.app icon to open the app. OmniPresence installs and then pops open a menu extra in the menu bar; this is where you’ll configure and control OmniPresence.
  4. Click Set Up Syncing:
  5. Click Create a Synced Folder:
  6. In the sheet that appears, you have the option to name the OmniPresence folder that lives on your Mac. We’ve pre-filled the New Folder with OmniPresence, but you can change this to whatever you’d like.

    Also, this folder is created within your Documents folder. You can also change this to something else, if you’d like. For example, you could opt to have your OmniPresence folder reside at the bottom level of your Home folder.

    When you’ve settled on a name and location for your OmniPresence folder—or if you’ve decided to go with the default options—click Save. This creates the folder OmniPresence uses to synchronize your files.

  7. After creating the OmniPresence folder, your next task is to choose a server in the cloud where OmniPresence stores your synced files.

    You have two options to choose from:

    • Omni Sync Server: This is Omni’s free file server, which has specifically been designed to work in unison with OmniPresence.
    • Web Server: This could be your own WebDAV server, or a WebDAV server hosted by a third-party provider.

    If you have an Omni Sync Server account, enter your Account Name and Password in the applicable fields and click Connect.

    Note
    If you haven’t already set up an Omni Sync Server account, click Sign Up for an Omni Sync Server Account. This opens your default web browser and transports you to the Omni Sync Server site where you can sign up for an account and set your password.

  8. After clicking Connect, OmniPresence connects to the server you’ve chosen and tests for server compatibility. This is more of an issue with third-party WebDAV servers than it is for connecting to Omni Sync Server, which has been designed to work with OmniPresence.

    OmniPresence lets you know if it is able to connect to Omni Sync Server (or the WebDAV server you’ve specified).

  9. Click the checkbox for Open OmniPresence at Login if you would like OmniPresence to start up whenever your log into your Mac.

    At the bottom of that window, click Open Synced Folder. This syncs your OmniPresence folder with Omni Sync Server (or a WebDAV server). If you already have an Omni Sync Server account, OmniPresence creates new synchronized versions of those files in the folder you’ve specified.

That’s it! Once OmniPresence connects with Omni Sync Server and creates the sync folder on your Mac, you’re ready to go. Whenever you create files with OmniGraffle, be sure to save them to your OmniPresence folder (~/Documents/OmniPresence). OmniPresence syncs the files whenever you save, or when an Auto Save takes place on your Mac.

OmniPresence Tips

Here are some helpful tips for enhancing your OmniPresence experience:

  • You can create subfolders within the main OmniPresence folder for the files you sync. For example, you could have subfolders for OmniGraffle, OmniOutliner, and OmniPlan, as well as other files you want to sync.
  • You can Pause and Resume syncing by clicking the OmniPresence icon in the menu bar.
  • Click the Action menu (the gear next to the Pause/Resume button) for a host of OmniPresence options, including:

    • About OmniPresence
    • Release Notes
    • Open at Login
    • Check for Updates
    • Preferences and Privacy
    • OmniPresence Help
    • Contact Omni
    • Quit OmniPresence
  • To stop syncing a folder you’ve connected, click its Info button and choose Disconnect. The folder on your Mac will be moved to the Trash and the files inside will no longer be synced. Any files left in the folder before disconnecting will stay safe and sound at the cloud server location you’ve specified. To reconnect and start syncing with those files again, just create a new folder connected to that cloud location.
  • Unsure of when OmniPresence last synced? Click the OmniPresence icon in the menubar and then look beneath each folder name to see the date and time that folder last synced.

Note
If you don’t set up sync now, but later decide that you want to, you can always install OmniPresence and set up an Omni Sync Server account when it’s more convenient for you.

Chapter 10

Using the Tools

As you discovered, the Tool Palette has a lot to offer, and we brushed over them pretty lightly to just give you a glimpse of what was possible. Here we’ll go into a bit more depth and walk through each of the buttons in the Tool Palette so you can find the right tool for the job.

Selecting, Moving, and Editing Objects with the Selection Tool

The Selection Tool The selection tool is the most basic tool; it looks just like the ordinary OS X mouse pointer.

Selecting Objects

Click an object on the canvas to select it.

When you select an object on the Canvas, the inspector sidebar switches over to the Object inspector automatically. From there, you can use the inspectors to change anything about the selected object.

To select several objects at once, click in an empty area of the canvas and drag a box around the objects. If you hold Option, only objects entirely inside the rectangle are selected. You can also Command- or Shift-click an object to add it to or remove it from the selection.

To select a member of a group, table, or subgraph, click once to select the group as a whole, then click again to select the member. The rest of the canvas dims to show that you are in group editing mode. Click anywhere outside the group to leave group editing mode.

Moving Objects

To move an object, use the Selection tool to click-and-drag the object to a new location. If you want to move a line, you might have to detach its end points from any objects they’re attached to. To move an object horizontally or vertically, hold Shift as you drag. To rotate an object, Command-drag one of its selection handles; you can also hold Shift to restrict the rotation to 15-degree increments.

If you’re using a Mac with a touch-sensitive trackpad, you can use the rotate gesture with two fingers to rotate the selected objects (be sure that Multi-Touch gestures are enabled in OmniGraffle ▸ Preferences ▸ General ▸ Multi-Touch).

To move the selected object very precisely, press the Arrow keys. Hold Option or Shift to move by larger steps.

With Smart Guides enabled (Arrange ▸ Guides ▸ Smart Alignment Guides and Smart Distance Guides), you can line up objects and space them on the Canvas precisely. Hold Command after you start dragging to temporarily enable or disable Smart Guides.

To drag a copy of an object instead of the object itself, hold Option as you drag.

Resizing Objects

Any object (or group of objects) that can be resized has eight selection handles.

Selected objects have eight resizing handles which you can click and drag on to resize an object

To change the shape’s size, use the Selection tool to click and drag one of the resize controls. As you click and drag on one of the handles, you’ll notice that the object is anchored by the opposing handle, and the object resizes in the direction you are moving the mouse.

The following keys provide additional functionality when interacting with the resizing handles:

  • Hold Shift while resizing to maintain the aspect ratio of the original object.
  • Hold Option to resize an object with its center point being anchored.
  • Hold Shift-Option while resizing to maintain the aspect ratio and resize the object based on its center point.
  • Hold Command, and the resize control changes to a rotate control so you can rotate the object.
Command-drag on a resize control to rotate an object

If you have objects of different sizes on the canvas, but would like them to be the same size, first select the object that has the dimensions you'd like the others to emulate, choose Arrange ▸ Size and then choose one of the resizing options.

If you select a table, the edge handles look like little grids. You can drag them to change the number of rows or columns in the table. Drag the corner handles to resize the table normally.

The edge handles on a table object look like little grids, while the corner handles can be dragged to add or remove columns and rows

Note
If you have Smart Guides enabled, they appear as you drag to help you size objects equally. Hold Command after you start dragging to temporarily enable or disable Smart Guides.

Editing Points

When you select a connection line or a custom shape, it shows the points that define its shape; these points appear as tiny blue diamonds.

Tiny blue diamonds appear as control points on the lines of an object drawn with the Pen tool

Any line (created with the Line tool) has two points: a red one at its source and a green one at its destination. A line may also pass through any number of blue midpoints. Drag one of the points to move it; by dragging the source or destination point you can make the line connect to or disconnect from other objects.

A line has a red point at its source, and a green point at its end.

Custom shapes (created with the Pen tool) and Bézier-type lines have control points at each vertex. Click a control point to select it; if a control point is hiding behind a selection handle, Option-Command-click to select it, or just select a different control point first to make the handles go away. If a control point has Bézier handles, they appear when you select the point:

  • Drag either of the two handles to adjust both, or Option-drag to adjust them one at a time.
  • Shift-drag to constrain the handle’s angle to 45-degree increments.
  • Command-drag a point to give it handles.
  • If you drag a handle close enough to the point itself, the handle disappears entirely.
Here we used Option-drag to get the Bezier handles to create a curve from an angled point

The default way to add points to an existing line is to double-click the line, but this can be changed in the General preferences (OmniGraffle ▸ Preferences ▸ General).

To add a point to a custom shape, double-click somewhere along the shape’s stroke.

Look, its a duck.

To delete a point from a line or a custom shape, select it and then either press the Delete key or select Edit ▸ Delete from the menu bar.

Creating Shapes with the Shape Tool

The Shape Tool This tool is quite simple; use it to create shape objects—squares, rectangles, circles, and so on—based on the shape you’ve selected in the Shapes object inspector.

To create a shape:

  • Drag across the canvas until you get the size you want.

  • Hold Shift while dragging to make a shape of equal width and height (a perfect square, a perfect circle, and so on).

Once you have created a shape, you can select it and change its attributes with the Object, Type, and Properties inspectors.

Connecting Objects with the Line Tool

The Line Tool Use the Line tool to make logical connections between objects. Connected objects stay connected unless you disconnect them, no matter how much you move them around or change them.

To create a new line:

  • Click where you would like the source of the line; this can be an object (to which the line will stay attached) or an empty spot on the canvas (so the beginning of the line remains unattached).

  • Click as many empty spots on the canvas as you like to give the line midpoints.

  • End the line at an object by clicking the object (to which the line will stay attached), or end the line at an empty spot on the canvas by double-clicking there; this can be changed in the Drawing Tools preferences (OmniGraffle ▸ Preferences ▸ Drawing Tools ▸ Line Editing).

Hold Shift while drawing a line to constrain the next point to angles at 45-degree increments from the previous point. Hold Option while drawing a line to prevent it from connecting to objects.

When two objects are connected by a line, the object at the source is considered the parent of the object at the destination. This defines the objects’ relationship in the outline view and when you use automatic layout.

Lines can have line labels attached to them. Click a line with the Text tool to create a new text label. Or, drag an existing blob of text to the line until the line is highlighted, then drop it to attach it as a label.

Creating and Editing Text with the Text Tool

The Text Tool Use the text tool to add a label to an object, to edit the label on an object, or to create a new shape with text inside.

Text in a duck!

Click a shape to start editing its text. While you are in text editing mode, the top ruler becomes a text ruler, and you can use standard OS X text editing commands (for example, you can use the arrow keys to move the insertion point around).

Click or drag in an empty area of the canvas to create a new shape with settings particularly suited to containing text. A single click creates an object that expands horizontally to fit the text you enter; a drag creates an object of a specific width. Remember that the objects you create in this way are not fundamentally different from other shapes; they just start with certain settings in the Text inspector which make them convenient for containing text.

Click a connection line to add a new label to it. This label is just like the object created when you click an empty area of the canvas, except it is attached as a line label.

Text inside objects can be found by OS X’s Spotlight search feature, in case you need to find your OmniGraffle diagrams that contain certain words.

Drawing Your Own Shapes with the Pen Tool

The Pen Tool Use this tool to create custom shapes, such as the duck shown earlier. We’ve included a lot of nice shapes in the Lines and Shapes inspector and on the stencils, but perhaps you would like to draw your own.

To start a new shape, click anywhere on the canvas. Each subsequent click adds a new point to the shape, until you double-click or press Return to make the final point. At any step along the way, instead of just clicking, click and drag to create a point with Bézier handles. While creating a shape, you can press Delete to remove the last point you added.

Bézier handles can define any shape, once you get the hang of them. Each point can have a handle facing the next point, and a handle facing the previous point. The line between two points is defined by the first point’s forward-facing handle and the second point’s backward-facing handle. With no handles at all, you get a perfectly straight line. With handles, the line between them is a curve that tries to compromise between the handles’ length and direction. This is truly one of those things that makes a ton more sense once you try it for yourself, so please do.

A beaver?

Once you have created a shape, you can select it with the Selection tool and edit its points, adjust existing handles, add handles to points without them, or change the shape’s attributes with the Object, Type, and Properties inspectors.

Expando-Collapso Technology

The Tool Palette Expand Arrow OmniGraffle 6 includes advanced Expando-Collapso Technology. Okay, it’s really just a button after the Pen tool, but you can use this to collapse the tool palette down to just a core set of tools, or click it—Expando!— to gain access to a bunch more tools. Collapso lets you save precious toolbar space for other buttons, and Expando gives you the whole enchilada.

You can move the divider in the Drawing Tools preferences to change which tools are available in the palette’s collapsed state, or get rid of the Expando-Collapso button entirely.

Rapidly Creating Structure with the Diagram Tool

The Diagram Tool The Diagram tool is for rapidly creating new objects on the Canvas. This tool is especially fun if you have Auto layout turned on (Canvas Inspectors ▸ Diagram Layout, and then make sure Auto layout is checked).

With nothing selected, click any empty spot on the Canvas to create a new generic shape there and select it. Once you have a shape selected, try some of these combinations:

  • Click any empty spot on the canvas to create a new shape connected to the original one.
  • Hold Option to create a sibling (connected to the same parent as the selected shape) instead.
  • Hold Shift to add an aunt (essentially reversing the connection line of the new object).
  • Hold Command to create a completely disconnected shape.
Having fun with the Diagram tool

If you already have an object on the Canvas, first select it with the Selection Tool so that you can use it as a starting point for creating more connected shapes, and then switch to the Diagram Tool by pressing and holding the d key.

Once you get the hang of the modifier keys, you can create really complex diagrams with just a few clicks.

Replicating Styles with the Style Brush Tool

The Style Brush Use this tool to replicate styles. When you first open OmniGraffle, the Style Brush tool is empty, and its cursor has arrows showing that you can absorb a style. Select it and click any object on the canvas to absorb the object’s style into the brush. Once the brush contains a style, you can click any object to replace the object’s style with the style stored in the brush.

The tool’s popup menu contains a list of styles that can be absorbed; select whichever ones you like, and the brush will only absorb or apply those styles. For example, if you only select Fill, you can apply a certain fill style to objects without affecting any of their other styles.

Use the Brush Tools popup menu to select whihc object traits youd like to copy

To reset the contents of the brush, select Clear Contents from the Brush tool’s popup menu; you can then absorb a new style. You can also Option-click a different object to replace the brush’s contents.

Duplicating Objects with the Rubber Stamp Tool

The Rubber Stamp Use this tool to replicate objects. When you first open OmniGraffle, the Rubber Stamp tool is empty. Select it and click any object on the canvas to grab the object into the stamp. Once the stamp contains an object, each click on the canvas creates a new copy of the object.

After selecting an object with the Rubber Stamp tool, youll notice that the pointer carries the shape of the copied object along with it.

If you hold the Shift key down, the Rubber Stamp tool will align the soon-to-be-pasted object along the centerline (either horizontally or vertically) of the original or previously pasted copy.

To reset the contents of the stamp, select Clear Contents from the tool’s popup menu; you can then grab a new object. You can also Option-click a different object to replace the stamp’s contents.

Adding and Adjusting Connections with the Magnet Tool

The Magnet Tool Use this tool to add magnets to a shape or to edit a shape’s existing magnets. To view the available magnets for the objects on your Canvas, choose View ▸ Magnets.

Magnets are special spots on a shape that attract connection lines. If there are no magnets on a shape, all lines connect to the shape’s center by default. If there is at least one magnet, each connected line is attracted to the nearest one. You can also connect lines directly to magnets, to make sure they stay connected to the same magnet regardless of how the shape is moved.

You can view the magnet presets in the Connections inspector (Command–3). However, if you want to place magnets in very specific places on a shape, click the Magnet Tool and then click anywhere on the object.

Add a magnet and then use the smart guides to align their positions

To change a magnet’s position on the object, click and drag an existing magnet to another location. If an object has more than one magnet, Smart Guides will appear so you can align the magnets as well. To delete a magnet, Shift- or Option-click on a magnet.

Hold the Shift or Option key and then click on a magnet to remove it from the object

Getting a Closer Look at the Canvas with the Zoom Tool

The Zoom Tool Use the Zoom tool to get a closer (or more distant) look at the Canvas. Click anywhere on the canvas to center on that point and double the zoom percentage. Option-click to zoom back out.

Use the Option key to zoom out

Click and drag a box across the canvas to specify the rectangle you would like to zoom to; the shading shows the area that will be visible in the window when you let go. If you Option-drag, the rectangle is centered on the spot where you start dragging. While dragging, press and hold Shift to move the zoom selection area around instead of resizing it.

Shift-click the zoom tool in the tool palette to return to 100 percent zoom, or actual size.

You can always zoom to a specific percentage with the zoom menu in the lower-right of the canvas window.

The zoom menu

If your Mac has a Multi-Touch–capable trackpad, you can use it to change the zoom level using the pinch gesture. To enable Multi-Touch, go to OmniGraffle ▸ Preferences ▸ General ▸ Multi-Touch and turn on Enable Multi-Touch trackpad gestures. Now you can pinch open to zoom in, or pinch close to zoom out. Multi-Touch zoom makes it much easier for you to zoom-in and -out on the objects on the Canvas.

Moving the Canvas Around with the Hand Tool

The Hand Tool Use this tool to drag your view of the canvas around, to see part of the canvas that is out of sight.

You’ll mostly use the Hand tool when you’re zoomed in on the canvas and want to move to a different location. For this, use the Hand tool’s quick access key, the Space Bar, to switch the mouse pointer to a hand, and then click and drag to move the canvas around.

While hovering over the Canvas, press the Space Bar to quickly switch to the Hand tool so you can grab onto the canvas and move it around.

As you drag, you’ll notice that the open hand changes to a clutched fist to indicate that you’re grabbing onto the Canvas.

Activating Scripted Objects with the Action Browse Tool

The Browse Tool Use the Browse tool to work with interactive OmniGraffle documents.

The secret here is that you assign actions to objects using the Action properties inspector (Command–3), which is only available in OmniGraffle Pro. First create and select an object on the Canvas, then switch to the Action properties inspector. By default, an object Does Nothing, which means it just sits there on the canvas looking pretty. Other Actions you can bind to an object include:

  • Opens a URL — lets you assign a URL to open; when clicked, the page opens in the user’s default web browser.
  • Opens a File — lets you assign a file to open; when clicked, the file opens in the default app based on that file type’s preferences. You can also choose to open a synchronized file in an OmniPresence folder.
  • Runs a Script — runs an AppleScript when the object is clicked.
  • Jumps Elsewhere — lets you jump to another Canvas in the OmniGraffle project, highlight other objects, or zoom in or out on the canvas.
  • Shows or Hides Layers — lets you show or hide specific layers in your project.

The Actions you assign to an object make it easy for you to create highly interactive presentations and even UI mockups for that killer iOS app you’re designing.

For more details, see Making Objects Interactive with the Action Inspector.

Note
While the Actions inspector is only available in OmniGraffle Pro, OmniGraffle Standard users can still use the Action Browse tool to interact with files created with OmniGraffle Pro.

Chapter 11

The Inspectors (The Other Sidebar)

Along the right side of the window, you’ll find the Inspectors sidebar. You use the Inspectors to change the style attributes for the objects on the Canvas, or set the properties of the Canvas itself. If you don’t see them, click the Inspect button in the toolbar, or choose View ▸ Show Inspectors (Shift-Command-I) from the menu bar.

The Inspectors sidebar contains five inspectors—Object, Type, Properties, Canvas, and Document—and the Stencils Library, which used to have its own floating palette in earlier versions of OmniGraffle. Inspectors are grouped by the type of content they govern. You can browse the various Inspector categories by clicking the icons along the top of the sidebar. Within each Inspector, you’ll find multiple, collapsable inspectors for changing the properties of an object.

To open an Inspector, hover over the title with the mouse, and then click on the disclosure triangle to open and use the inspector. To open one particular inspector (for example the Stroke inspector) and close any other open inspectors, Shift-Option-click on the disclosure triangle. To open or close all of the inspectors, Shift-Command-click on one of the disclosure triangles.

Click the title of an inspector thats closed to open it up

Using the Inspectors

If you find that you’re using a particular Inspector section quite a bit, you can lock it in the open position. Just double-click the Inspector’s button instead of single-clicking it; the button gets a green lock icon. As you show and hide other sections in the same inspector window, the locked section remains visible. When you’re done, just double-click the button again and the lock icon goes away. The lock also goes away when you switch to another Inspector; for example, from a locked Object inspector to the Type inspector.

In all of the inspectors, you can click in a text field that contains a number, and then press the up or down arrow keys to increment or decrement the number. Also, once you click a circular rotation control, you can keep the mouse button held down while moving the pointer away from the control to gain more rotational precision.

Any color well can have its color dragged to an object on the canvas or to another color well. When you drag to an object, you can drop the color on the object’s stroke, fill, or text.

In places where you can enter measurements, such as in the Geometry inspector, values are shown in the current ruler units, or, if there is no unit scale, in the canvas units. You can, however, enter values in any units that are available in the ruler, such as miles or kilometers. As soon as you finish entering the value, OmniGraffle converts it to the correct units automatically.

You can also perform simple arithmetic and mix units. Add (+), subtract (), multiply (*), or divide (/) numbers right in the input fields.

Object Inspectors

Use the Object inspectors to view and change details about the objects on the Canvas.

Coloring Shapes with the Fill Inspector

Use the Fill inspector to choose a color or gradient to fill the inside of the selected shapes.

The Fill Inspector
  • Use the pop-up menu on the left side of the inspector to choose from the nine kinds of fill: Solid, Linear Blend, Radial Blend, Double Linear Blend, Double Radial Blend, Stipple, Marker, and Squiggle. No Fill is also available as an option for objects where transparency is desired.

  • The blend rotation control becomes active when you choose a linear blend; enter a number of degrees in the field or drag the circular control to set the angle of the gradient. The blend position control becomes active when you choose a radial gradient; drag its crosshair to move the gradient’s center.

  • Click the color well to choose the color of the fill.

  • If you have chosen a two-color blend, you can click the swap button to exchange the two colors.

  • If you choose a blend, two or three color wells become available. Click them to choose the colors to blend together.

  • Drag the bias slider on the far right to shift a blend toward one side or the other.

You can also edit the fill color of a canvas itself using the Canvas Fill inspector.

(Pro) OmniGraffle Pro offers an extra section in the Color panel for creating pattern fills.

The Stroke Inspector

Use the Stroke inspector to change the appearance of the selected connection lines or of the line drawn around the edge of the selected shapes.

The Stroke Inspector
  • Use the dropdown menu to choose a single stroke, double stroke, freehand stroke, or no stroke at all.

  • Click the color well to choose a color for the stroke.

  • Enter a number in the Thickness field or use the keyboard arrows to choose how thick the stroke should be.

  • The first of the three pop-up menus determines the stroke pattern (solid, dashed, dotted, and so on). The center pop-up menu determines how the stroke appears at its ends: The Butt option ends the line by cutting across its endpoint at an angle perpendicular to the line itself, while the Round and Square options let the line extend past its endpoint based on the stroke width. The third pop-up menu determines how the stroke appears at its corners: Miter creates a sharp corner, Round creates a soft corner, and Bevel creates a cut-off corner.

Making Objects Cast Shadows with the Shadow Inspector

Use the Shadow inspector to drop a shadow behind the selected objects.

The Shadow Inspector
  • Click the leftmost button to choose whether the selected object has a shadow, and if the shadow appears in front of objects or behind objects on the same layer. If you choose to let shadows appear in front of objects on the same layer, the ordering of objects matters; you can reorder objects with the Bring and Send commands in the Arrange menu.

  • Enter a number in the blur field or use the keyboard arrows to choose how precise or blurry the shadow should be.

  • Drag the crosshair in the offset control or enter numbers in the offset fields to set how far away from the object the shadow should fall.

  • Click the color well in the upper-right to choose a color for the shadow; partially transparent black tends to work best.

The Shapes Inspector

If you have a shape object selected, use this inspector to transform it in various ways.

The Shapes Inspector
  • To change the shape to another, the upper right button provides a grid containing available shapes. It includes all of OmniGraffle’s built-in shapes plus all of the current canvas’s custom shapes (ones created with the pen tool or shape combinations).

  • Use the Corner Radius field to set how round the corners of the shape should be; enter 0 for perfectly pointy corners.

  • (Pro) With multiple shapes selected, use the Combine Shapes button as an alternative tool for crafting custom shapes. Available actions include Unite Shapes, Intersect Shapes, Subtract Shapes, and Uncombine Shapes. OmniGraffle will do its best to preserve all data associated with the combined objects, but some (text in particular) may be lost when the Uncombine Shapes action is used.

  • (Pro) Check the Edit Points checkbox to convert the shape to a custom object with editable Bézier points.

The Lines Inspector

Use this inspector to configure the properties of a selected line.

The Lines Inspector
  • The three pop-up menus determine the style of the tail, middle, and head of the line. Use the tail and head menus to set the line endings. Use the middle menu to set how the line travels from its source to its destination: Straight for a line that takes the shortest possible path between points, Curved for a line that turns smoothly to pass through each point, Orthogonal for a line that always travels horizontally or vertically, or Bézier for a line with control points you can adjust with the selection tool.

  • Use the fields below the tail and head menus to change the line ending sizes. Click the reverse button to swap the line’s source and destination points.

  • Click Remove Midpoints to get rid of all points between the source and destination points.

  • The Line Hops menu determines what the line should do when it crosses other lines; choose one of the hop types to make the line jump over or under other lines, or choose Ignore this line to prevent other lines from hopping over or under it. The hops depend on the ordering of the lines involved; you can reorder objects with the Bring and Send commands in the Arrange menu.

Placing Graphics Inside a Shape with the Image Inspector

You can use this inspector to position an image inside a shape. (Note that instead of creating an object and then adding an image, you could also simply drag an image file from another application straight onto the canvas.)

The Image Inspector
  • Use the Image pop-up menu to set an image in the selected shape. Once an image is set, a Remove Image command appears in the menu.

  • When you browse for an image file, you have the option of creating an alias (or “link”) to the image instead of adding the image to the OmniGraffle file itself. If you do this, the OmniGraffle document depends on the original image file; the alias will not work if you delete the image file or open the document on a different computer. If an object’s image comes from an alias, some extra commands become available in the Image pop-up menu: you can Open the original image file, Reveal the original file in the Finder, or stop using the alias and Embed a copy of the image in the OmniGraffle document.

  • Another way to set an image is just to drag an image file from another application and drop it on the image well, or on the shape object itself.

  • The first button displays the image at its natural aspect ratio, with a zoom level and position as set with the controls below. The second button makes the image stretch to fit inside the object. The third button makes the image tile indefinitely across the object.

  • The positioning offsets are enabled if you are displaying the image at its natural aspect ratio, as set by the first of the three buttons above. You can type a positive or negative percentage, or just drag the image around in the image well to indicate the area you want.

  • The zoom controls are available unless you are stretching the image to fit the shape. You can enter a zoom percentage, or just drag the slider, to make the image larger or smaller.

  • You can make the image transparent and let the object’s fill show through by decreasing the value of the opacity field, or by dragging the opacity slider.

Changing Object Position and Size with the Geometry Inspector

This inspector deals with an object’s position and orientation.

The Geometry Inspector
  • To rotate the object, enter a degree value in the rotation field, or drag the circular control.

  • The top two fields contain the X and Y (horizontal and vertical) coordinates for the selected objects; the value represents the distance between the canvas’s origin and the upper-left corner of the object (which might not be obvious if the object is rotated or flipped). If you have multiple objects selected, two hyphens (- -) appear in the fields that have different values. Enter a new X or Y value to move an object on the canvas.

  • The next two fields contain the Width and Height values for the selected objects. If you have multiple objects selected, two hyphens (- -) appear in the fields that have different values. Enter a new width or height value to resize an object on the canvas.

  • Click the flip buttons to reverse the object horizontally or vertically.

  • Next to the flip buttons is a pop-up menu with the following options:

    • No scaling — by default, the objects you draw on the canvas are not scaled to any size or proportion.
    • Maintain Aspect Ratio — the objects you draw or resize are scaled proportionally. In addition, there are three additional aspect-related options:
      • Scale Stroke — scales the object’s stroke proportionally.
      • Scale Font — scales any text inside the object proportionally.
      • Scale Stroke and Font — scales the objects stroke and text proportionally.

If you have selected a line label, two additional controls become active:

Additional geometry controls for labels

Use the pop-up menu to set how the label’s text appears in relation to the line. Options include: Horizontal, Vertical, Parallel, Perpendicular, Independent, and Follows Path. Use the slider next to the pop-up menu to change the label’s position in relation to the line.

Positioning Objects Neatly with the Alignment Inspector

Use this inspector to line up and space out objects uniformly.

The Alignment Inspector
  • The matrix of nine buttons on the left changes how the alignment buttons work. It represents all of the combinations between vertically aligning to the top, middle, or bottom, and horizontally aligning to the left, center, or right. If you want, for example, to align objects by their upper-right corners, click the upper-right button in the matrix.

  • Next to the button matrix are the align buttons. Their icons change to reflect the state of the button matrix. Click the horizontal-align button to line up the selected objects horizontally. Click the vertical-align button to line up the selected objects vertically. The first object you selected stays where it is, and the other selected objects move to align with it. These buttons are only useful when you have at least two objects selected.

  • Next to the align buttons are two spread buttons. Click the horizontal spread button to distribute the selected objects evenly between the leftmost and rightmost objects. Click the vertical spread button to distribute the selected objects evenly between the top and bottom objects. These buttons are only useful when you have at least three objects selected.

  • To the right are two fields and their associated spacing buttons. Enter a value in the top field and click the horizontal spacing button to put the specified amount of horizontal space between the selected objects. Enter a value in the bottom field and click the vertical spacing button to put the specified amount of vertical space between the selected objects. These buttons are only useful if you have at least two objects selected.

  • If Align to canvas is selected, the align and spread buttons consider the canvas edges as “objects” when arranging the selected objects. This makes it so that you can align objects to a canvas edge, or space objects evenly between the canvas edges.

Type Inspectors

Manage the typography of selected objects.

The Font Inspector

Use this inspector to modify the font properties of the selected objects, including style, size, and color.

The Font Inspector

Positioning and Styling Text with the Text Inspector

Use this inspector to control the positioning and appearance of the selected shape’s text.

The Text Inspector
  • With the horizontal alignment buttons, you can align left, center, align right, or justify the text.

  • Click the color well to choose a font color.

  • There are three buttons for controlling what happens when the shape contains more text than can be contained within its bounds. You can choose to let the text overflow outside of the shape, to clip off the text that doesn’t fit inside the shape, or to resize the shape to make the text fit. If you choose resize, the object will only be manually resizable in the horizontal direction; it will resize vertically according to its text. Select the Wrap to shape checkbox to limit the text’s width to the limits set by the Text Offset settings below.

  • There are three buttons for setting the vertical alignment of the text; choose to align to the top, middle, or bottom of the shape.

  • On the right side are controls for setting the Kerning (automatic character spacing for ideal balance), Tracking (manual character spacing), Leading (distance between lines), and Margins (distance between text and the edges of the text area). These controls become enabled or disabled depending on other controls in the inspector, or the amount of text in the object.

The Offsets Inspector (Pro)

This inspector contains the Text Offset and Text Rotation controls.

The Offset Inspector

By default, the Use default offsets option is turned on. If you uncheck this option, you can adjust the text’s position using the four input fields above; these are:

Text Offset from Left
This adjusts the text’s position from the left edge of the object.
Text Offset from Top
This adjusts the text’s position from the top edge of the object.
Width
This adjusts the text box’s width.
Height
This adjusts the text box’s height.

Use the text’s rotation value to determine how the text appears when you rotate the object. By default, Relative rotation is turned on, which means that the text within an object will maintain its relative position when an object is rotated. Turn this off to set the text’s rotation independent of its bounding object. You can either enter a rotation value in the field or drag the circular control to rotate the text.

Properties Inspectors (Pro)

Use the Properties inspectors, available only in OmniGraffle Pro, to manage the advanced properties of selected objects.

Changing the Way Objects Connect with the Connections Inspector (Pro)

Use this inspector to control how objects connect to one another.

The Connections Inspector
  • Turn off Allow connections from lines to make it impossible for connection lines to use the selected objects as sources or destinations.

  • If you have a group or a table selected, you can choose whether connection lines should be allowed to connect to objects in the group or only to the group as a whole.

  • The pop-up menu contains a bunch of magnet presets you can choose for the selected shape object. Magnets are points on a shape object that attract connection lines. You can choose to have no magnets, magnets placed according to cardinal directions (North, South, East, and West), magnets on each vertex (corner), or a certain number of magnets on each side of the shape.

Note
The Magnet options can be found in the Edit menu in the standard edition of OmniGraffle 6.

  • If you select some number of magnets per side, then hold Shift while opening the pop-up menu and selecting another number, the two numbers are added together; you can get up to 10 magnets per side in this way.

  • Of course, you can always use the Magnet tool to customize a shape’s magnet arrangement.

  • If you have a line selected, the Lines checkboxes become available. Deselect the Allow connections to other objects checkbox to make it impossible for the line to have an object as its source or destination. Deselect the Allow shapes to become labels checkbox to make it impossible to drag a shape onto the line and make it a line label; existing labels stay attached.

  • Use the Object Rank buttons to assign a hierarchical rank to the selected objects. Default lets OmniGraffle decide the rank based on connections, Minimum puts the objects at the top of the hierarchy, Maximum puts the objects at the bottom of the hierarchy, and Same makes sure that the objects end up on the same level. These assignments don’t change the directions of connection lines, so you can always select all of your objects and choose Default to return them to normal.

Adding Data to Objects with the Note Inspector (Pro)

The Note inspector contains a field for entering text to associate with the selected object, and a table of custom data.

The Note Inspector

The note can be formatted as Rich Text, which means you can use all of the different font styles and colors that you can use elsewhere in OmniGraffle. When you put the pointer over an object with a note, the note’s text appears in a help tag floating over the object.

You can use the custom data table to keep your own information about the object. Custom data is stored as key/value pairs: the Key is like a label for what type of information you are storing, and the Value is the information itself.

For example, imagine you have a diagram of a computer network, and you want to assign a model number to each component. Click the placeholder row or the plus button to create a new key/value pair. In the Key column, you would type Part Number, and in the Value field, you would type, say, A1181. This data doesn’t have any effect on the way OmniGraffle works; it’s just a way for you to store arbitrary data about objects in your diagram. To delete a row of data, click the ‘x’ button on the right side of the row.

Notes can be found by OS X’s Spotlight search feature, in case you need to find your OmniGraffle diagrams that contain certain words.

Making Objects Interactive with the Action Inspector (Pro)

The Action inspector determines what should happen when someone clicks the selected object with the Action Browse Tool The Action Browse Tool in the toolbar. The default action is Does Nothing. You can click the object all you want, and nothing happens.

The Action Inspector

If you choose Opens a URL or Opens a File, you get a text field in which you can enter a URL or file path, along with two buttons: Choose File and Open. Click Choose File to browse your Mac’s hard drive for a file. Note that file paths are relative: they start from the folder containing the document you’re working on, not from the root of your hard drive. Click Open button to try opening the file or URL that you’ve specified. When the object is clicked, the file or URL is opened in the appropriate app.

If you choose Runs a Script, you get a text field for entering an AppleScript. The script that you enter is run such that self refers to the clicked object. Click Check Syntax to make sure that the AppleScript is correct, and then click Run Script to try it out. In Presentation Mode (Option-Command-P), the script runs when an actionable object is clicked.

If you choose Jumps Elsewhere, you get another pop-up menu for choosing where in the current document to jump. You can jump to a specific canvas, the next or previous canvas, or a specific point or object on any canvas. Some of these options offer a tiny canvas preview, in which you can click or drag to indicate which object to highlight, which point to center on, or where to zoom.

If you choose Shows or Hides Layers, you can indicate whether to show, hide, or toggle the visibility of any layer of the current canvas.

Canvas Inspectors

Manage the appearance and properties of the current or selected canvases.

Changing the Canvas Size and Scale with the Canvas Size Inspector

Use this inspector to change the size of the canvas, how the canvas fits onto printed pages, or what kind of measurement units to use.

The Canvas Size Inspector
  • The Canvas Size fields control the width and height of the canvas. You can use any of the units available in the Ruler, or enter a number of pages.

  • Select Size is multiple of printer sheets to make the edges of the canvas snap to the edges of pages. This prevents the canvas from ending in the middle of a page.

  • If you select Auto-adjust the canvas size, the canvas will grow or shrink to fit the objects you create.

  • When you print, if Print canvas on one printer sheet is selected, the canvas gets scaled up or down to fit a single piece of paper regardless of its size on the screen.

  • The Orientation of pages can be portrait (vertical), landscape (horizontal), or can be taken from the settings in Page Setup.

  • (Pro) Set the desired representation of one “point” as displayed on screen at 100% zoom to best fit your printing needs or screen pixel density (one Apple point is the default).

The Canvas Fill Inspector

Select a canvas by clicking its preview in the sidebar to edit its background fill properties. As with the Object Fill inspector you can choose from nine fill styles and edit various parameters of each.

The Canvas Fill Inspector

The Background Image Inspector

You can also add an image to a canvas. Just click the canvas in the sidebar and then use the Background Image inspector to place an image similarly to the Object Image inspector.

The Background Image Inspector

Use the controls to the left of the Mask button to Manually Size, Stretch, or Tile the image you’ve placed. Use the grid of four fields to position the image from left, from top, sized horizontally, or sized vertically. Use the slider at the bottom of the inspector to change the image’s opacity.

The Units Inspector

Use the Units inspector to determine the unit of measure to use for the canvas and its rulers, as well as to set the scale and origin points.

The Unit Inspector

Units

The Units pop-up menu is where you set the type of measurement units you’d like to use for the current canvas. All of OmniGraffle’s supported units are listed, with their standard abbreviations.

The actual size of your diagram does not change when you change the units; it is merely measured differently. The ruler and the inspectors display measurements in whichever unit you select here.

Units marked with an asterisk (*) can be used as canvas units. This means that when you set up a Unit Scale (see the next section), only these units can be used on the left-side “actual size” part of the equation. Any kind of units can be used on the right-side “theoretical size” part of the scale equation.

Unit Scale

The Unit Scale pop-up menu can be used to interpret simple expressions of scale. By default, the scale is based on the item you choose in the Units pop-up. For example, if you set Units to feet (ft), the Scale pop-up reads 12 in = 1 ft.

If you choose Custom from the Scale pop-up, you can change the scale to suit the project you’re currently working on. For example, if you enter 1 cm = 1 m, 1 cm on the ruler now becomes 1 meter, objects on the canvas that were 2 cm wide are now 2 meters wide, and so on. The Units setting changes to match the second value in the equation.

You can also enter a ratio. For example, if you set a Custom Scale to 1:12, the ruler units stay the same, but objects on the canvas now claim to be 12 times larger than they were before you changed the scale.

If you already have a scale set up and you conver directly to a different one, the objects change their actual size on the canvas to fit the new scale. For example, imagine you are working in 1 cm = 1 m, and then you convert the scale to 2 cm = 1 m. The marks on the ruler become twice as far apart as they were, and the objects on the canvas, staying true to the ruler, grow twice as large on the screen. You can get a new scale without resizing the objects by choosing from the Reset Scale To: section of the Unit scale pop-up menu.

Canvas Origin Points

By default, the very upper-left corner of a canvas is its origin (that is, the point where the rulers’ measurements start from, where the coordinates are 0,0). To change the origin, enter values in the two Origin fields. (You can also drag the origin from the corner where the rulers meet.) The coordinates in the Geometry inspector are based on this origin point.

Setting up a Grid with the Grid Inspector

Use this inspector to set up a grid on the canvas, so you can keep objects lined up nicely.

The Grid Inspector

The two fields at the top of the inspector are where you can set the values for the Major and Minor Grid spacing, respectively:

  • The Major Grid Spacing field determines how large each square of the main grid should be. Click the color well next to it to choose a color for the major grid.

  • The Minor Grid Steps field determines how many minor grid squares should fit across one major grid square. For example, if your major grid squares are 100 pixels across, and you have 10 minor grid steps, your minor grid squares are 10 pixels across. Click the color well next to it to choose a color for the minor grid.

The checkboxes beneath the Major and Minor Grid spacing fields provide additional control over how the grid is used and its appearance:

  • While the Snap to grid checkbox is selected, all objects fit themselves to the grid as you create or move them. (If you want to snap objects already on the canvas, use the Align To Grid button below.)

  • Select Grid in front to make the grid visible in front of objects on the canvas.

  • Select Show grid lines to show the Minor Grid lines on the canvas.

  • Select Show major to make the heavier Major Grid lines visible as well.

  • Select Print grid to include the grid when printing.

Tip
Choose Arrange ▸ Grid ▸ Align Objects to Grid (Option-Command-[) to make all of the selected objects line up to the grid right away.

The Canvas Data Inspector (Pro)

You can also edit the note and other metadata of a canvas itself. Just click the canvas in the sidebar and then use the Canvas Data inspector to add metadata for the canvas.

The Canvas Data Inspector

As with the data added using the Properties Note inspector, this information is used primarily for indexing and doesn’t affect the appearance of your OmniGraffle document in any way.

Automatically Arranging Objects with the Diagram Layout Inspector

Use this inspector to automatically lay out shapes based on the logical relationships established by the connection lines between them.

Use the Fill Type pop-up (the big button on the left) to select from one of four layout types: Hierarchical (the default), Force-directed, Circular, and Radial. The various controls within the Diagram Layout inspector change depending on which layout type you choose.

Hierarchical
The hierarchical layout creates layers of equally-ranked objects, extending in one direction.
The Diagram Layout Inspector, showing the options for a Hierarchical layout
Force-directed
The force-directed layout grows in semi-random directions from the center, rather than in one particular direction from the edge.
The Diagram Layout Inspector, showing the options for a Force-directed layout
Circular
The circular layout tries to arrange sibling shapes in a circle around their parent.
The Diagram Layout Inspector, showing the options for a Circular layout
Radial
The radial layout tries to arrange sibling shapes in arcs around their parent.
The Diagram Layout Inspector, showing the options for a Radial layout

When you use a hierarchical layout:

  • The Direction buttons change where the top level objects start, and which way to layer the lower level objects from there.

  • The Rank Separation field controls how far away each level of objects should be from the next.

  • The Object Separation field controls how far away each object should be from other objects on the same level.

When you use other layout methods:

  • Connection lines can stretch and compress, but you can adjust their average length by dragging the Line Length slider.

  • The Shape Repulsion slider determines how strongly the shapes try to avoid coming near one another. If the line length and shape repulsion are small enough, shapes can be made to overlap.

Finally, you can turn on Auto layout to make OmniGraffle distribute the objects on the canvas whenever the connections between them change.

Document Inspectors

Manage the properties of the document.

The Format Inspector

The pop-up menu determines whether to save your document as a flat file or a file package:

Flat file
A flat file is a single file on the disk, with all of the attached images embedded within.
File package
A file package is actually a folder disguised as a single file, with all of the attached images rattling around loose inside.

In some technical cases, it might be desirable to use one type or the other; if you don’t even know why this should matter, it’s safe to stick with the Automatic setting.

The Format Inspector

Normally OmniGraffle documents are “property list”–based text files. If you turn on Compress on disk, your file is instead saved in a binary format that takes up less space on the disk but whose innards can’t be read by scripts or text editors. If you don’t need to open an OmniGraffle document with a text editor, just go ahead and compress your files. This won’t hurt anything; it just makes the filesize a wee bit smaller.

The Margins Inspector

Here you can specify your own page margins, or choose Use printer margins to default to the margins defined by your printer driver (or by any custom settings you’ve made in File ▸ Page Setup).

The Margins Inspector

Storing Information About your Document in the Data Inspector

The Document Data inspector has fields for lots of information about your document, in case you care to keep track of such things. The available fields are Subject, Copyright, Version, Description, and Comments. The pop-up menu includes options for adding information about the document’s Authors, Organizations, Languages, Keywords, and Projects.

The Document Data Inspector

All of this data is made available to OS X’s Spotlight searching feature, to help you find the diagram you’re looking for.

Using Stencils to Keep and Share Commonly Used Objects

A stencil is a set of useful objects that you can drag into your diagrams. To see the available stencils—or any you’ve added—choose View ▸ Show Inspector ▸ Stencils Library (Command–6), or click the rightmost button at the top of the Inspector sidebar.

The default top-level view of the Stencils Library
  • Navigate through the hierarchy of your stencil collection using the back and forward buttons.

  • Enter something in the Search field to find stencils whose names match, or stencils containing objects whose text or notes match.

  • Select a stencil in the list to see its contents; select a whole folder to see the contents of all the stencils inside.

  • With a stencil or folder selected, use the three buttons to the right of the search field to change how the stencils are displayed in the sidebar: as a condensed cluster, a table, or a list with previews and metadata.

  • If you don’t need the entire object, but just one or all of its styles, drag a style from the style tray to an object in your document.

To use a stencil, just drag it from the Stencil Library and drop it anywhere on the canvas. A copy of the object is made and the original remains in the Stencil Library, so take as many copies as you need. You can do the same sort of selection tricks that you can do on a canvas, such as Command-clicking or -dragging a rectangle to select multiple objects, or Option-dragging an object to make another copy.

To search your stencils, type in the Search field at the top of the Inspector sidebar. OmniGraffle sifts through your stencils to help you find the object of your desire. Stencils that match appear in the special Search Results section of the stencil list. Normally, if any object on a stencil matches, then all objects on that stencil appear in the results. When searching from within a folder or stencil, however, the search field acts as a filter that only shows objects matching the filter text.

To make a new stencil, choose File ▸ New Resource ▸ New Stencil from the menu bar. You can edit the document that appears just like you would edit a normal OmniGraffle diagram. A preview of the stencil appears in the stencil window as you work. Once the stencil looks just how you want it, choose File ▸ Save (Command-S).

To edit a stencil, open it in the Resource Browser (Shift-Command-N). Then edit and save the stencil just like a normal OmniGraffle document.

Using the Style Tray

At the bottom of the Inspector sidebar, you’ll find a tray which contains style “chits” for the selected object.

The Style Tray

The isolated chit on the left represents all of the styles applied to the selected object, while the rest of the chits represent each of the styles applied to the object, such as fill, stroke, image, shadow, shape, font, and text position. Drag any of these chits to another object, to a group in the Selection inspector, or to a tool in the tool palette, to copy the style there.

Note
The absence of a style—such as having no stroke, no fill, or no shadow—also counts as a style. For instance, you can drag a “no fill” chit to an object to remove its fill.

If you select more than one object, only the styles that those objects have in common appear in the style tray.

Rulers and the Inspector Bar

In addition to the grid, which you can turn on in the Grid Canvas inspector (Command–4), you can also turn on rulers (View ▸ Rulers, or Command-R) to help you position objects on the canvas.

You can use a combination of ruler guides and OmniGraffle’s Smart Guides to position and perfectly align objects on the canvas. To add a ruler guide to your canvas, click and hold on either the top or left ruler bar and then drag a guide onto the canvas. The guides you drag in are bright pink, so they are easy to recognize. There’s no limit to the number of guides you can drag onto the canvas, so don’t be shy.

By default, the very upper-left corner of a canvas is known as its origin (that is, the point from which all ruler measurements originate, and the coordinates are 0,0). To change the origin, click and drag the origin from the corner where the rulers meet. (Alternatively, you can enter Origin values in the Units Canvas inspector.) The coordinates in the Geometry inspector are based on this origin point.

The origin point can be dragged out to any other position on the canvas

To reset the origin to the 0,0 position, just click on the origin point between the two rulers. Click the origin point again and the origin point will change to its previous position.

When editing text, tab stops appear on the ruler and text formatting controls appear above it. You can style text, change the spacing and alignment, or drag tab stops to and from the ruler.

When you aren’t editing text, the area above the ruler—the Inspector Bar—contains controls for editing basic attributes of selected objects:

Rulers and Inspector bar
  1. Horizontal Object Position — the object’s position from the left origin point.
  2. Vertical Object Position — the object’s position from the top origin point.
  3. Object Width — the object’s width.
  4. Object Height — the object’s height.
  5. Shadow Casting Style — set the shadow style for the object; for additional control over shadows, see the Shadow inspector.
  6. Shape Style — this pop-up lets you quickly select a shape style for the selected object.
  7. Stroke — choose a stroke style for the selected object.
  8. Stroke Color — choose a color for the stroke.
  9. Stroke Thickness — set the width (or thickness) for a stroke.

Presentation Mode (Pro)

For those times when you need to make a presentation, say to show off the new user interface for an app you’re developing or when you’re showing a client how you plan to redesign their home, OmniGraffle Professional offers Presentation mode. Available by choosing View ▸ Start Presentation, OmniGraffle takes over your entire screen so you can easily show off your work to everyone in the room.

Tip
To turn presentation mode on and off quickly, use Option-Command-P. To leave presentation mode, press Escape or click the × button that appears when you move the mouse pointer to the bottom of the screen.

Each canvas acts as a slide; use the arrow keys to move between canvases. You can also press Return or Enter, or click, to move to the next canvas. If your Presentation preferences are set to highlight an object when you click it, doing so won’t advance to the next canvas; you can still click an empty area of the canvas to advance.

While in Presentation mode, you can get to the menu bar by moving your mouse to the top of the screen. The menu bar goes back into hiding when you move the mouse away. If you move the mouse to the bottom of the screen, a navigation interface appears, with buttons for going forward or back, exiting, or moving directly to a particular canvas.

You can highlight objects to draw attention to them during the presentation. Use the Presentation preferences to control how highlighting happens.

Actions set up in the Action inspector work while in presentation mode. When you click an object that has an action assigned, it performs the action as if you had clicked it with the Browse tool.

Creating and Managing Templates

OmniGraffle comes with several templates, and you can create your own if you find that you’re creating the same kind of document over and over again. A template is a document that acts as a starting point for new documents.

To open a template, choose File ▸ Resource Browser (Shift-Command-N) and select one of the available Templates.

Choose a template from the Resource Browser

When you select a template in the Resource Browser, you’ll notice that the right side of the window reveals a little more detail about the template. If you find that you’re using a particular template often, click Make Default to specify the selected template as the default.

After you set a default template, OmniGraffle bypasses the Resource Browser and uses the default template for any new documents you create. If you don’t want to use the default template, just open the Resource Browser (Shift-Command-N) and choose something else.

You can also create a new template or edit a template that belongs to you. When you create an OmniGraffle template, everything about it is preserved, from the canvas size and grid layout, to layers, to visibility of extras, to the automatic layout settings.

To create a template, choose File ▸ New Resource ▸ New Template from the menu bar, and then choose an existing template to use as a starting point. Set up the document exactly the way you want it, then save it to the Templates folder that OmniGraffle has already set up on your Mac. Once saved, your template is available in the Templates section of the Resource Browser.

Preferences

A standard feature among Mac apps, OmniGraffle’s preferences can be accessed from the menu bar (OmniGraffle ▸ Preferences), or with the Command-, keyboard shortcut.

Two features that all of the preference panes offer are the ability to Reset (The Reset button) any changes you’ve made to the defaults settings, and quick access to Help (The Help button) documentation for that pane.

General Preferences

The General preferences give you control over basic OmniGraffle settings, such as what OmniGraffle does at startup, whether new documents open with a blank canvas or you’re taken to the template chooser, and things like text editing and selection behaviors. You can also turn on Multi-Touch support for trackpad support, and opt for OmniGraffle to only show you the inspectors you need when you’re working in the canvas.

OmniGraffles General preference pane

Options include:

Startup
Select Create new document if nothing else is open to start with a new document when you aren’t making OmniGraffle remember open documents, or if there were no open documents the last time you quit.
New Documents
Select Open Resource Browser to be presented with a window for choosing from a variety of file sources each time you create a new document. Select Use Template, and choose your default template, if you’d rather bypass the browser. Either way, you can always get to the browser with the Resource Browser command in the File menu.
Text Editing
Decide how you would like the Return and Tab keys to behave while you are editing an object’s text. Whichever way you choose, you can hold Option while pressing the key to do the reverse instead.
Selection
Small objects get smaller versions of the handles that appear when you select them; if you really like the small ones, you can click Always use small selection handles to see them all the time.

When you click in the middle of a shape object that isn’t filled with an image or color, you might want to select the object or you might want to select whatever is behind it. Use the Click through objects with no fill checkbox to indicate which you prefer.

Multi-Touch
If you’d like to use Multi-Touch gestures with a trackpad on a compatible MacBook Pro or other device, click the checkbox here.
Help Tags
When you move or resize an object, a little help tag appears to let you know the object’s new location and size exactly. That is, unless you find it annoying and turn it off here.
 

(Pro) If you have OmniGraffle Pro, a second option is available for displaying any notes and metadata you've assigned to an object when you mouse over them.

Object ID Numbers
(Pro) If you’re accessing OmniGraffle objects with AppleScript, or you’re otherwise endeared to unique IDs, you can select Show object identification numbers to add a column to the list sidebar.
Full Screen
Choose whether to display the toolbar when in full screen mode.
Inspectors
Choose whether to hide inspectors that don’t apply to the currently selected object.
Preferences Reset button
Each preference pane has a Reset button in the lower left. Clicking this button returns all of the settings on the pane to their defaults. To reset all settings on all preference panes, hold Option while clicking the Reset button.

Drawing Tools

The Drawing Tools preferences provides you with another way to organize the tools you see in OmniGraffle’s toolbar and set their Hot Keys. You can also define how you interact with the tools, and set the behaviors for line creation and editing.

OmniGraffles Drawing Tools preference pane

You can drag tools around in the list to reorder them in the palette. Move the separator line to change where the expansion button appears in the toolbar; move it to the end of the list to get rid of the button entirely.

Double-click a tool’s hot key to change it. A hot key activates a tool for only as long as you hold the key down; once you release the key, the previously active tool becomes active again.

Inspect a tool
By default, in order to inspect a tool you need to Option-click it. If you prefer, you can make it take just one normal click to inspect a tool.
Keep tool active
By default, it takes one click to temporarily activate a tool, and two clicks to make a tool “stick” in an active state. You can choose to make tools stick after only one click, or make it so that every tool selection is temporary.
Line Creation
When you are creating a line, clicking an object will always connect the line to the object and end the line. If you click in an empty area of the canvas, though, you might want to end the line there or you might want just to add a point there and continue creating the line. Use this preference setting to indicate which you prefer.
Line Editing
When you double-click a line, you might prefer to add a new point to the line, or you might prefer to add a label. Choose one; Option-double-click will do the other.

Presentation Preferences (Pro)

Available only in OmniGraffle Pro, use the Presentation preferences to configure your settings for making presentations.

OmniGraffles Presentation preference pane
Highlight Behavior
Choose whether to have an object become highlighted whenever you put the pointer on it, whenever you click it, or never. You can also choose to display a badge for objects that have actions set up in the Action inspector.
Highlight Appearance
Click the color well to choose a color for the highlight. Use the slider to adjust the thickness of the highlight.

Tip
To always match OS X’s highlight color (set in your Mac’s Appearance preferences), open the Colors palette and select the third button, Color Palettes in the window’s toolbar. In the Palette pop-up, choose Developer and then scroll down and choose selectedControlColor from the list of options.

Update Preferences

If you've purchased your copy of OmniGraffle 6 (Pro or Standard) from The Omni Group's website, OmniGraffle can automatically use your Internet connection to check for new and updated versions.

Note
The Update Preferences panel doesn't exist if you have purchased OmniGraffle 6 from the Mac App Store. When there's a new version of OmniGraffle 6 available, the Mac App Store will alert you to download and install that on your Mac.

You can specify whether OmniGraffle will automatically check for updates Daily, Weekly, or Monthly, or if you’re really impatient, you can click Check for Updates Now to see if we’ve issued a new release. This is particularly helpful if you have Check for updates set to check Monthly and you’ve recently heard that a new update is available.

OmniGraffles Update preferences

If Check for updates is turned on, you will be notified when there is a new version of OmniGraffle ready for you to download and enjoy. Click Check for Updates Now to look for the newest version manually; you can also choose OmniGraffle ▸ Check for Updates from the menu bar.

Additionally, you can opt in to Include system information when OmniGraffle checks for updates. This sends basic information about your system to us, which we only use to better support various systems with future releases of OmniGraffle. And, as the Update preferences pane says: “We promise to never use your information for nefarious purposes,” which means that the information we receive about your system stays with us and is only used by us as we work on future updates of OmniGraffle.

Chapter 12

The Sidebar

On the left side of OmniGraffle’s window is the Sidebar. In earlier versions of OmniGraffle, there were actually two sidebars on the left: one for Canvases and another for Contents.

The Sidebar

In OmniGraffle 6, however, these two sidebars were combined into one that’s split in half with Canvases on top, and Contents below. This split-level sidebar gives you more room to work with on the Canvas, while still giving you access to your project’s canvases, layers, and the contents editors in one convenient place. Hover over the sidebar just above the Contents section and the pointer changes to a resize control; click and drag up or down to make one

Tip
Need more space? Just hit Option-Command–1 to hide the sidebar or to bring it back again.

Canvases

The Canvases sidebar is open by default, and lists all of the Canvases available in your document. You have many options for hiding and showing the sidebar:

  • Click the Hide/Show Sidebar button in the toolbar
  • Choose View ▸ Hide/Show Sidebar in the menu bar
  • Use the Option-Command–1 keyboard shortcut

To work on a Canvas, select the canvas by either clicking its name or the preview icon in the sidebar. When you do, the preview icon takes on a light blue highlight, and any objects appear on the working canvas in the middle of OmniGraffle’s window.

Each Canvas has a title, a disclosure triangle for showing its layers, and a preview image:

The Canvases portion of the left sidebar
  • To select a canvas, click its name or the preview image. The canvas appears in the document window, where you can add and edit objects.
  • To rename a canvas, double-click its name in the sidebar.
  • To create a new canvas, click the new canvas button at the bottom of the sidebar.
  • To delete a canvas, select the preview image in the sidebar and then use one of the following options:
    • Press the Delete key
    • Choose Edit ▸ Canvases ▸ Delete Canvas
    • Control-click on the preview icon and select Delete Canvas from the contextual menu
    • Choose Delete Canvas from the Action menu at the bottom of the sidebar next to the Search field

Note
Any document needs at least one canvas, so you can’t delete the last one.

Canvases can be dragged around to rearrange their order, or to copy them between documents.

To change the style attributes of a canvas, first click its preview in the sidebar, and then use the Canvas inspectors (Command–4) to change its style and other attributes such as size, units, grid, and whether or not auto layout is turned on.

Creating and Positioning Guides on the Canvas

When you’re working on the Canvas, one of the more common ways to align objects is to use guides. If you turn on the rulers (View ▸ Rulers, or Command-R), you can click on either the horizontal or vertical ruler bar and drag out a guide onto the canvas. For more precise positioning, you can zoom in on the canvas for pixel-perfect positioning, which is handy when you’re using OmniGraffle to prototype the user interface for an application, or even laying out the floorplan for your home or office.

If you click on the Guides icon (the pink square to the right of each canvas), you’ll find OmniGraffle 6’s new Guides pop-up. To add a new guide, just click +; new guides are spaced apart evenly, or you can enter a specific value to position the guide exactly where you need it.

Position the guides on your canvas

Using any of the color wells, you can choose a default color for your guides, or set their colors individually. This is particularly helpful when you have a background image with varying colors (such as a gradient) that might clash with an otherwise default guide color.

Using the icons in the upper-right corner of the Guides pop-up, you can also toggle the guides’ visibility or lock them into position.

Working With Layers

Layers contain all of the fine details about your Canvases. Each Canvas starts out with one layer, but you can add as many new layers as you need to make it easy for you to keep track of certain objects or blocks of text.

Layers let you fine-tune your project

By default, the layers are hidden beneath a disclosure triangle. To see all of the layers in your Canvas, click the disclosure triangle to flip it open; click it again to hide the layers.

Each layer in the list has a small Preview icon of its contents, a Title, and a row of four icons underneath the title.

An overview of the icons associated with a layer

The layer you are currently editing has a Pencil icon to its left. To edit a different layer, just click to the left of its preview and the pencil icon moves there.

To make a layer visible or invisible, click its Eye icon. To set whether a layer is printable, click the Printer icon. To lock or unlock a layer, click the Lock icon; locking a layer prevents its contents from being changed.

You can rearrange layers by dragging them up or down in the list. You can also drag a layer from one Canvas to another, or you can Option-drag a layer to copy it instead. If you drag a layer to a different OmniGraffle document, the layer is always copied.

To add a new layer:

  • Click the New Layer button in the toolbar
  • Choose Edit ▸ Layers ▸ New Layer
  • Choose New Layer from the Action Menu at the bottom of the sidebar next to the Search field

To delete a layer:

  • Select it and then press the Delete key
  • Choose Delete Layer from the Action Menu at the bottom of the sidebar
  • Control-click on a layer and select Delete Layer from the contextual menu
  • Select the layer and choose Edit ▸ Delete

And remember, if you delete a layer by accident, you can always hit Command-Z to restore the layer.

Note
A canvas must have at least one layer, so you can never delete every single layer in a project.

(Pro) Sharing Layers with Multiple Canvases

You can share a layer between multiple canvases. That way, whenever you change the layer, it affects every canvas that uses that layer.

To share a layer between canvases, select the layer and then:

  • Choose Edit ▸ Layer Settings ▸ Shared Layer
  • Under the layer’s title, click the Shared Layer icon

When a layer is shared, the title turns orange and an orange tint is added to the layer’s preview image.

Shared layers have an orange-colored title and an orange tint is applied to its preview icon

To create a new shared layer:

  • Choose New Shared Layer from the Action Menu at the bottom of the canvases sidebar. The Action pop-up menu button
  • Choose Edit ▸ Layers ▸ New Shared Layer

After creating (or designating an existing layer as) a new shared layer:

  • Add and edit objects on the layer normally.
  • Any further changes you make to any copy of the layer are also applied to all other copies of it.

Objects on shared layers, the corresponding items in the list sidebar, and shared layer previews in the canvases sidebar all appear in the distinctive shared layer color, to remind you that you could be affecting many canvases if you edit them.

To delete a shared layer, select the shared layer and:

  • Press the Delete key
  • Choose Edit ▸ Delete from the menu Bar
  • Control-click on the shared layer and select Delete Layer in the contextual menu
  • Select Delete Layer from the Action Menu at the bottom of the sidebar

There is also a Delete [layer name] from All Canvases option that, when chosen, removes that shared layer from every canvas in your project.

Contents

The Contents portion of the Sidebar offers three different ways to create, view, and edit the objects in your projects: List View, Outline Editor, and Selection Matrix.

The Contents portion of the sidebar

To switch between the different sections of the Contents sidebar, you can either click on the buttons in the header row for the Contents sidebar, or:

  • List View:
    • Choose View ▸ Show Contents ▸ List View
    • Use the Option-Command–2 keyboard shortcut
  • Outline Editor:
    • Choose View ▸ Show Contents ▸ Outline Editor
    • Use the Option-Command–3 keyboard shortcut
  • Selection Matrix:
    • Choose View ▸ Show Contents ▸ Selection Matrix
    • Use the Option-Command–4 keyboard shortcut

The layers in your project have like-named sections in the Contents section as well. This makes it easy for you to keep track of different elements of your project.

As you select an object in the Contents section, the Inspectors (see the Inspectors section) change accordingly. This is particularly helpful for when you are in the Selection Matrix and need to tweak the styles of similar objects (for example, changing the font size for all of your labels at once or adding a drop shadow to certain objects).

List View

List View shows you every object on every layer of the current canvas, in front to back order.

List View

Within that list, you can drag objects into different ordering or from one layer to another.

In the General preferences, you can choose to display the object ID numbers along with the items in List View, which can be useful for scripting.

If youre using AppleScript along with OmniGraffle, you can turn on Object IDs so you can interact with objects in your project.

The Outline Editor

The Outline Editor gives you a quick way to enter lots of data, and an alternate way to look at hierarchical diagrams. The outline shows any shapes you’ve created on the canvas, arranged hierarchically according to the lines that connect them. Likewise, as you enter text into the outline, shapes are automatically created and connected on the canvas with corresponding text.

The Outline Editor

To start working in the outline, just click an existing item, or double-click in an empty area to create a new item. While you work in the Outline Editor, the following keys can be used to create and arrange items:

  • Return — creates a “peer” of the currently selected item. Peers appear on the same indentation level in the outline, and, if they are beyond the top level, have connections from the same parent object in the diagram.
  • Tab — indents the currently selected item, making it a “child” of the item above it in the outline. A connection line is drawn in the diagram from the parent object to the child object.
  • Shift-Tab — outdents the currently selected item, making it a peer of what used to be its parent.
  • Escape (esc) — switches between selecting an item and editing the item’s text.

Note
Additional keyboard shortcuts for quickly building outlines can be found in Help ▸ Keyboard Shortcuts.

An item can be dragged around the outline view by its handle, the dot or triangle to the left of each item. Dragging an item with children brings its children along for the ride. While you drag an item, a black line shows the location and indentation level at which the item will be dropped when you let go of the mouse button.

A group, table, or subgraph on the canvas is shown as a single item in the outline, surrounded by brackets. Click the arrows on the right side of the item to see the objects inside and edit their text.

The cells of a table are grouped together in the Outline Editor; just click the arrow at right to see all of the tables contents.

While the Outline Editor is handy for entering lots of information quickly, an outline can’t always perfectly represent the relationships in a complicated diagram. Objects with more than one parent, lines connected to other lines, and circular ancestry (“I’m my own grandpa!”) are all examples of the kinds of things a simple outline can’t properly show. In these cases, the Outline Editor tries its best to be accurate. If your diagram is not strictly tree-like, you probably shouldn’t rely too much on the Outline Editor if what you need is a quick representation of the objects’ relationships.

The Selection Matrix

The Selection Matrix provides an alternative organization scheme for the objects on the Canvas. Objects in the Selection Matrix are grouped together by kind based on their style properties.

Along the top of the Selection Matrix is a row of buttons that look oddly familiar. No, they’re not the symbols you’d expect to see on a football coach’s chalkboard during halftime, these relate to the styles you can set for the objects on the Canvas.

The Selection Matrix

All of these are on by default, and this gives you the finest level of granularity when evaluating your objects. But as you turn one—or all—of them off, you’ll notice that the previews in the Selection Matrix become more compact.

Turn all of the styles off to get a more compact view of your projects objects

Click on a class of objects in the matrix to select them all for manipulation, or select them individually in the main view.

Chapter 13

The Toolbar

Along the top of OmniGraffle’s window is the Toolbar. Packed with buttons and a customizable Tool Palette featuring Expando-Collapso Technology, the toolbar is where you’ll go for all your drawing needs.

OmniGraffles toolbar with callouts for the different buttons, including sidebar controls and the tool palette

As you can see, the toolbar is packed with the controls you need to help you get your job done. From buttons to add new layers to a canvas—or an entirely new canvas—to the tools you need for drawing and connecting objects together.

On opposing ends of the toolbar you’ll find controls for hiding and showing the left and right sidebars. On the left is the Canvases and Contents sidebar, while on the right is the Inspectors sidebar which also includes the Stencils Library. Above those, you’ll find the standard OS X window controls for Closing, Hiding, and Expanding the window, and for popping into Full Screen mode.

At the center of the toolbar along the top, you’ll see a Document Icon which you might assume does nothing other than tell you what type of file this is. But if you hold down the Command key () and click that icon, you’ll get a contextual menu that shows you where the file is stored on your Mac. This is sometimes handy for when you’re working on duplicated files and you can’t remember where you saved the last revision. Next to that is the filename, and if your OmniGraffle file has more than one Canvas, the filename is appended by a colon (:) followed by the name of the canvas you’re presently working on.

Beneath the Document icon and filename are buttons that let you interact and control the behavior of the objects on the canvas. You can flip objects to the back or bring them to the front, lock them in place (which is really, really handy), and for grouping and ungrouping objects.

But the big tools are coming up next: the Style Well and the Tool Palette.

The Style Well

With the Shape, Line, Text, or Pen tool selected, a style menu for the applicable tool becomes available from the button to the left of the Selection tool. It contains various styles that you can apply to the tool itself.

The style menu

The very top item in the menu, Current Style, is the last style you set. Other sections you may see include:

  • Canvas Styles, which is dependent upon the tool you have selected in the Tool Palette, shows related styles for that object type for everything on the canvas. For example, if you have selected the Line tool in the Tool Palette, the Canvas Styles section shows you the different styles for all of the lines you’ve drawn on your canvas.

    To use one of the Canvas Styles — First select one of the tools in the Tool Palette, and then click the Style Well and choose one of the available styles in the Canvas Styles section. The style you have selected now becomes the default style for that drawing tool.

  • Favorite Styles, available with the upgrade to OmniGraffle Pro, is your personalized list of styles you intend to reuse from one project to another.

    To create a Favorite Style, Control-click an object on the canvas and select Add to Favorite Shape Styles from the contextual menu. To remove a style from the Favorite Styles list, select any object on the canvas, click on the Style Well icon in the toolbar, and then Control-click on the style you would like to remove and select Remove from Favorites from the contextual menu.

The Tool Palette

The Tool Palette contains all of the tools that you need to draw and interact with objects on the Canvas. In its default state, the Tool Palette contains the following tools:

The Tool Palette (unexpanded)
Selection Tool (Arrow)
Used for selecting objects on the Canvas.
Shape Tool
Used for drawing shapes, such as squares, rectangles, and circles.
Line Tool
Used for drawing lines between objects on the Canvas.
Text Tool
Used for entering text labels to a Line or for adding a random blob of text on the Canvas.
Pen Tool
Used for creating custom shapes.
Expando-Collapso
Click this button to expand the Tool Palette to reveal even more awesome tools…
The Tool Palette (expanded)
Diagram
Used to rapidly create new objects on the canvas.
Style Brush
Used for copying the style of an object (including its shape, stroke, text style, and so on) so you can “paint” the style on other objects.
Rubber Stamp
Used for rapidly copying and pasting objects on the Canvas. To select a different object when the Rubber Stamp is in Persistent Tool mode, hold down the Option key and then click another object on the Canvas.
Magnet
Used to relocate the magnets that connect lines to objects.
Zoom Tool
Used to zoom in on the Canvas. When the Zoom Tool is in Persistent Tool mode, hold down the Option key and click on the canvas to zoom out.
Hand
Used to drag the canvas around.
Action Browse Tool (Pro)
Used to interact with an object if an Action has been set in the Properties inspector.

See Using the Tools for in-depth coverage on each of the tools in the Tool Palette.

Persistent Tool Activation

The Shape tool with a single activation By default, clicking a tool once activates it for a single use; after that one use the Selection tool becomes active again. When you select a tool in the toolbar, the button takes on a light gray background to indicate that the tool is active.

The persistently activated Shape tool However, if you double-click on a tool, it becomes the permanently active tool until you switch to another tool. The tool button takes on a dark gray background to indicate that the tool is persistent.

You can change this behavior in the Drawing Tools preferences, so that tools are always (or never) activated persistently.

Quick Access to Tools

With the mouse pointer hovering over the Canvas, you can quickly activate any tool in the Tool Palette using a Hot Key. For example, if you press and hold t, the mouse pointer changes to a text insertion tool; just click on the Canvas and start entering some text. When you let go of the Hot Key, the mouse pointer changes back to the Selection tool.

Similarly, you can press the number keys to activate tools. Each key from 1 to 0 corresponds to a tool in the palette, from left to right. (The only exceptions are the Hand and Action Browse Tool, which don’t have a number assigned; instead, use the Space Bar or b key, respectively.) Pressing a number key twice makes that particular tool persistent.

You can configure each tool’s Hot Key in the Drawing Tools preferences.

Customizing the Toolbar

As noted earlier, the Toolbar comes packed with a variety of tools by default. However, you can customize the toolbar by adding additional buttons or rearranging their order, to suit your needs.

To customize the toolbar, choose View ▸ Customize Toolbar or Control-click on the toolbar and select Customize Toolbar. When you do, a sheet slides down from under the toolbar, revealing a slew of function-related buttons that you can drag up to the toolbar. For example, you could add the Make Table or Start Presentation buttons to the toolbar if you’ve purchased OmniGraffle 6 Professional.

Customize OmniGraffles toolbar to suit the way you work

If you don’t like the changes you’ve made, or if you ever want to reset the toolbar to it’s default state, all you need to do is drag the bottom row up to the toolbar. When you’ve finished making changes to the toolbar, click Done.

Chapter 14

A Quick Tutorial

Now that you understand the basics of working with OmniGraffle, it’s time for a quick tutorial. The purpose of this tutorial is two-fold. Our first goal is to introduce you to everything that OmniGraffle can do, but the ultimate goal of this tutorial is to help you master OmniGraffle as soon as possible.

You’ll learn how to do all kinds of cool things, such as using Outline mode to quickly create and connect objects, and how to make effective use of the various inspectors. You’ll also learn how to use style chits to quickly replicate every style you’ve applied to an object to other objects, and how to create Bézier curves with text that conforms to the shape of the line. And best of all, we’ll walk you through all of these steps so you can master OmniGraffle in no time.

So hang on tight, grab your favorite beverage, put on some tunes in iTunes, and let’s get to work!

Tutorial 0: Let’s Get Started!

OmniGraffle excels at clarifying complex relationships, and nothing says “complex relationships” like a Shakespeare romantic comedy. Let’s try to make some sense of Much Ado About Nothing, and learn a bit about OmniGraffle in the process. Of course, this play is just a handy example; if there’s another story you’re more familiar with, you can go ahead and use it instead. The Tale of Genji, Steppenwolf, the cross-section between Sons of Anarchy the movie Pacific Rim and other movies produced and directed by Guillermo del Toro…whatever works best for you.

To get started, create a fresh document by selecting File ▸ Resource Browser (Shift-Command-N). In the Resource Browser’s sidebar under Templates, choose Imperial Units. In the list of Templates, choose the Auto-Resizing template, and then click New Diagram.

OmniGraffles Resource Browser

Your OmniGraffle window should look like this:

OmniGraffle after opening the Blank template

You’ll notice that the Canvas has grid lines showing. These can be helpful for when you need to lay out objects, such as if you’re laying out the furniture for your office or apartment. You won’t need these grid lines for this tutorial, so your next task is to turn them off. Follow these steps:

  1. Open the Canvas inspector by choosing View ▸ Show Inspector ▸ Canvas (Command-4).
  2. Locate the Grid pane and open it by clicking the disclosure triangle on the left, if necessary.
    The Grid pane of the Canvas inspector
  3. Uncheck Snap to grid and Show grid lines; the grid lines are no longer visible.
    The Canvas with the grid lines turned off

This gives you a blank slate to work on, so let’s get started!

Tutorial 1: Creating Objects with the Outline View

The Drawing Basics section taught you how to create shapes and connect objects with lines. You can also use the Outline view (in the Contents sidebar on the left) to create objects on the canvas. If you’ve ever used OmniOutliner, this should be quite familiar to you; if not, you can pick this up in no time.

Keyboard Shortcuts for Viewing Contents
OmniGraffle has a hundred or so built-in keyboard shortcuts to help streamline how you work. You can toggle between the different views of the Contents sidebar with Option-Command–2 for List view, Option-Command–3 for Outline view, and Option-Command–4 for Selection view.

  1. Use the keyboard shortcut, Option-Command–3, to switch to the Outline view. In the Contents section, click on where it says “Click to add a topic” to create your first object.

    Click where it says, Click to add a topic
  2. A Topic item appears in the outline, and an object labeled Topic appears on the canvas simultaneously.

    A new object, labeled Topic appears on the canvas
  3. The item’s text is already highlighted, so you can just start typing to rename it. This item represents our first character, so enter “Don John”.

    Enter Don John as the label for the first character object
  4. Press Return to finish with this item and move on to the next one. A new item appears below the first one in the Outline view, and a new shape appears on the canvas; name this one “Don Pedro”.

  5. Press Return once more to create a third item, and name it “Leonato”. Now you have three items in your outline and three shapes on your canvas.

    The three main characters: Don John, Don Pedro, and Leonato

Tutorial 2: Outline Hierarchy

It’s nice that you can create shapes quickly from the keyboard like this, but the real magic is in adding depth to the outline. All of the characters you’ve created so far exist on the same level, but now let’s add some more characters one level below them.

  1. The next two characters are soldiers who fought under Don Pedro’s command, so we’ll add them below him in the diagram. Click the Don Pedro item in the outline to select it, then press Return to create a new item below it. Name the new item “Benedick” and press the Tab key. Benedick is now indented beneath Don Pedro in the outline view. However…

    Hey! Wheres Benedick?
  2. …you’ll notice that rather than inserting an object labeled “Benedick” between Don Pedro and Leonato, that it doesn’t appear. Well, it is there, it’s just behind the Leonato object. Select “Leonato” and drag it down and to the right a little bit so you see Benedick.

    Theres Benedick!
  3. With Benedick still selected, press Return to create another item at the same level and name it “Claudio”. Now you have two characters who belong to Don Pedro.

  4. Now use the same technique to add Beatrice and Hero underneath Leonato (they’re his niece and daughter).

  5. Adjust the diagram by dragging the Benedick, Claudio, Beatrice, and Hero objects so they appear beneath the three main characters, moving Leonato back up to the top line in the process. Your diagram should appear as follows:

    Don Pedro and Leonatos objects

Tutorial 3: Line Labels

To clarify the relationships we have so far, let’s use the Text tool (The Text Tool) to add labels to the connection lines. To get started, click anywhere on the Canvas; just not on one of your objects.

  1. Select the Text tool; it’s the one with a letter A on it. Then click it again so that it’ll stay active instead of reverting back to the selection tool after you use it.
  2. Place the mouse pointer over the line between Don Pedro and Claudio so that the line glows and then click it to make a label appear. Type “boss” into the label’s text to show that Claudio works for Don Pedro.
    Adding a label on the line between Don Pedro and Claudio
  3. Add labels to the three remaining lines in the same way, indicating that Don Pedro is also Benedick’s “boss”, and that Leonato is Hero’s “father” and Beatrice’s “uncle”.
    Use text labels on the lines to show relationships between the characters

Tutorial 4: Making More Connections

By now, you’ve already got a fine diagram, but sometimes you want to diagram relationships that are not strictly tree-like. Let’s manually add some more connections.

  1. Before you start connecting things together manually, it’s a good idea to turn off the automatic layout feature. Choose View ▸ Show Inspector ▸ Canvas (Command–4), and then scroll down in the inspectors sidebar to the Diagram Layout section and make sure that Auto layout is unchecked.

    Uncheck the Auto layout option
  2. So far, the lines we’ve drawn to connect the objects have been straight, so to be consistent, let’s make straight lines the default. To do this, first select the Line tool, and then open the Object inspector (View ▸ Show Inspector ▸ Object, or Command–1). Scroll down in the inspector sidebar to the Lines section, and set the Line type to Straight.

    Change the Line Type from curved to straight
  3. To connect two shapes, just activate the Line tool, click on one shape and then click on another to create a line between them. Make connections and label them with the Text tool to signify the following relationships:

    • Don John and Don Pedro are half-brothers
    • Don Pedro and Leonato are friends
    • Benedick and Beatrice are (eventually) in love
    • Claudio and Hero are in love

    As you do this, feel free to use the Selection tool to move shapes into more comfortable locations.

    The updated diagram shows relationships between all of the characters

Tutorial 5: Styling Objects

Look at your work so far—no literary minutia can escape your organizational prowess! Okay, so, the diagram makes sense, but it’s not particularly attractive. Let’s pretty up those objects with some style attributes.

In Tutorial 4, we introduced you to the Diagram Layout inspector, but now we’re going to start using the inspectors in earnest. They’re convenient and full of controls that you can use to modify any object on the canvas, or the canvas itself.

  1. There are eight Object Inspectors (Fill, Stroke, Shadow, Shapes, Lines, Image, Geometry, and Alignment), each one of which controls a certain aspect of the selected objects’ appearance. The first inspector we’ll use is the Fill inspector; if you don’t see it on your screen, choose View ▸ Show Inspector ▸ Object (Command–1).

  2. Select Don John’s object on the canvas and then choose the Fill object inspector. You’ll notice that the object has a plain white fill color; let’s change that.

    The Fill inspector
  3. Click the Fill Color control on the right side of the Fill inspector (not on the little arrows). This pops open the Colors panel, which you can use to choose a new fill color. If you’d like, you can even choose a blend style using the Fill Type control on the left of the inspector.

    Adding color and a gradient fill to an object
  4. Before moving on to the next step, let’s first change the unit of measurement used from Inches to Points. Choose View ▸ Show Inspector ▸ Canvas (Command–4), and then scroll down in the inspectors sidebar to the Units section; change the Units popup from Inches to Points.

    Change the unit of measurement from Inches to Points

    The reason why you want to switch from Inches to Points is mostly pragmatic; it’s easier to think in terms of strokes or lines for this exercise in points than it is inches. If you were designing a map, however, you might opt to change the unit of measurement to miles or kilometers and then set an appropriate scale as well.

  5. Now we’re going to use the Stroke and Shapes inspectors to change the line drawn around the outside of the object. Switch back to the Object inspector (Command–1).
    • In the Stroke inspector, change the thickness of the stroke to 2 pt.
    • In the Shapes inspector, change the radius to 5 pt.
      The Stroke inspector

      This makes for a nice, heavy, rounded stroke around the object. You can zoom in so you can see the progress you’ve made!
  6. Switch to the Text inspector (View ▸ Show Inspector ▸ Text, or Command–2), and in the Font section, choose a nice font, then click the color well next to the Font button and choose a color to contrast the fill. Now you should have one quite charming shape object.

    The Stroke inspector

Tutorial 6: Style Proliferation

Now you can apply the same styles to your other shapes without having to repeat every step for each one.

With Don John still selected, look at the bottom of the main window for the style tray. It contains all of the style attributes for the currently selected object, each one represented by a little square “style chit”. Try dragging the “All Styles” chit (the isolated one on the far left of the style tray) and dropping it onto the Don Pedro shape in the diagram.

When you hover over a style chit, a popup appears, showing you all of that objects style properties
Grab and drag a style chit to another object to apply those styles

Whoa! That’s pretty easy. Do the same thing to Leonato so that all of the elder generation characters have a consistent appearance.

Now all of the top level objects have the same style

Tutorial 7: More Selecting and Styling

Let’s style the remaining objects. A quick way to select lots of shapes at once is with the Contents inspector, located in the left sidebar.

The Contents inspector lists all of the different kinds of objects on the canvas—lines, labels, rectangles—based on their styles. At the moment, it should show that you have one out of three colored rectangles selected. There should also be an item representing the four plain white rectangles with black strokes; click it to select all four objects at once, and it changes to show that you have selected all four of those objects.

Use the Contents inspector to select similar objects

You can use the Objects inspectors (View ▸ Show Inspector ▸ Object, or Command–1) to change various aspects of an object that are not strictly related to its visual style. Let’s use the Geometry object inspector to change the size of the four selected objects. In the width and height fields, enter some new values to make these shapes somewhat larger than the others.

Use the Geometry object inspector change the width and height of the four objects

Use the Style inspectors to simultaneously style all four shapes in in a way that differentiates them from the others. Here we’ve chosen a different color, a slightly thicker stroke, and a larger font.

Hint: Use the Fill and Stroke object inspectors, and use the Text inspector

Tutorial 8: Layers

Layers contain different sets of objects on the same canvas. We’ll place a background image on a new layer to keep it separate from the character diagram.

  1. In the toolbar, click New Layer to add another one to the canvas. A new layer is born. You can name it if you like; something like “Background” should suffice.
    Add a new layer and name it Background
  2. The order of layers is important; stuff on higher layers appears in front of stuff on lower layers. We want the background to appear behind our relationships diagram, so drag the new layer and drop it below the other one in the list.
    Drag the Background layer down so it is beneath the main layer
  3. Let’s concentrate on the background layer. The layer you’re working with right now has a pencil icon to the left of its preview in the drawer. If the background layer doesn’t have the pencil icon, click just to the left of the layer preview to put it there.
    The layer with the pencil on the left is the one youre working on
  4. For your background, rather than using the Background Image canvas inspector (Command–4), which would place a background image on the entire canvas, you’ll want to drag an image onto the layer. A new shape containing the image is created on the Background layer.
    The diagram now has a background image
  5. Use the controls in the Image object inspector (Command–1) to change the size and scaling or the opacity of the image to suit your liking.
    The diagram now has a background image

Now you have an attractive, informative diagram. You know how to use the outline view to create objects, how to label and connect them, and how to add styles. You know how to propagate styles around to many objects. You know how to use multiple layers. At this point, you’re pretty much unstoppable!

Tutorial 9: Styling Lines and Labels

So far, we’ve focused on styling the object blocks and giving the diagram a nice background. But if you look at the previous image, you can see that there’s still some work to do, particularly with the lines and labels.

Here we want the lines to help people visualize the relationships between the characters, and do to more than just show a simple connection. So let’s address the lines first, and then you’ll see how to remove the fill from a label.

  1. Choose View ▸ Show Inspector ▸ Object (Command–1) to open the Object Inspector on the right, and then open the Stroke and Lines object inspectors.

  2. Select the line between Don John and Don Pedro.

  3. In the Stroke inspector, set the stroke width to 1.5 pt, and change the line’s color to a nice shade of blue.

  4. With the line still selected, go to the Lines inspector and give the line arrows at both the left and right sides. Your diagram and inspectors should look something like this:

    Make a dual-arrowed line between Don John and Don Pedro to denote their relationship
  5. Use a similar approach for the other lines, as follows:

    • Create a double-arrowed green line between Don Pedro and Leonato
    • Create single-arrowed red lines that point up from Claudio and Benedick to Don Pedro
    • Create single-arrowed purple lines that point up from Beatrice and Hero to Leonato
    • Create double-arrowed pink lines between Benedick and Beatrice, and between Claudio and Hero

    When you’ve finished, your diagram should look something like the following:

    Colored lines and arrows help to show the relationships in the diagram

    Now let’s deal with the labels on the lines. As you can see, they have a white background that obscures the lines and blots out the background image. Let’s fix that!

  6. To help speed this process up, let’s go back to our old friend, the Contents sidebar. Choose View ▸ Show Contents ▸ Selection Matrix (Option-Command–4). The Selection Matrix, if you recall from Tutorial # 7, lets you quickly select similar items in your diagram. In this case, we want to select all eight of the text labels, which you can do by clicking on the label chit.

    Select all of the text labels using the Selection Matrix
  7. Choose View ▸ Show Inspector ▸ Objects (Command–1) and set the Fill for the labels to No Fill. This removes the white box behind the labels so the lines and the background image show through.

    Now that the labels dont have a white-filled area behind them, the lines and background image show through, but the text now interferes with the lines.

    The only problem is that—with some of the labels—the text interferes with the lines. Let’s fix that.

  8. Let’s start with the “love” labels. Select both of those by Command-clicking them, and then use the Geometry object inspector to change their positioning related to the line.

    With the labels selected, use the slider to adjust the labels position relative to the line
  9. Select the “half-brothers” label and tap the Up Arrow key on your keyboard to nudge the label above the line.

  10. Select the “friends” label and nudge that above the line using the Up Arrow key on your keyboard.

  11. Use Command-click to select the two “boss”, “uncle”, and “father” labels.

  12. In the Geometry object inspector, change their orientation relative to the line from Horizontal to Parallel.

    Change the other lablels orientation to Parallel
  13. Finally, select each of those four labels individually to move them off the lines. Your diagram should look similar to the following:

    Ah, that looks a little better now.

Tutorial 10: Adding a Title

Now it’s time for you to take a little bit of a breather. You’ve been going at this pretty hard now, so we’ll make this one simple. All you need to do is add a title to the diagram. For this, you’ll use the Text tool to place the title, Much Ado About Nothing along the top, and then style it however you’d like.

Use this as an opportunity to get acquainted with some of the other object inspectors that you might not have used so far. At the least, you’ll use the Type inspectors (Command–2) to change the Font, its size and style. You can also use the the Object inspectors (Command–1) to change the type’s appearance.

Add a title to your OmniGraffle project

Tutorial 11: Adding Text to a Curve

Congratulations! You’ve made it to the end of the tutorial, and you’ve done a fine job so far. You’ve learned how to use the Outline Editor (Option-Command–3) to quickly add new blocks to the diagram, and how to use the Selection Matrix (Option-Command–4) to quickly edit and apply styles to multiple blocks and lines simultaneously. We also showed you how to add a background image to a new layer and how to style and adjust the positioning of labels using the Object inspectors.

But now, now we’re going to show you something really cool: Adding text to a curved line. This is a new feature for OmniGraffle 6, and is something that many of you have asked for, so here goes…

  1. Create a new layer by either clicking the New Layer button in the toolbar, or with Edit ▸ Layers ▸ New Layer).

  2. Name the layer “Much Ado Quote”, and press Return to accept the name for the new layer. This new layer should be the active layer (as noted by the pencil on the left).

    Add a new layer and name it Much Ado Quote
  3. Next up, turn off Background layer by clicking its Eye icon to hide its visibility. This makes it easier for you to use the Line tool to draw your line.

  4. In the toolbar, double-click the Line tool so that it remains active; the mouse pointer changes to a set of crosshairs.

  5. Click the Style Well and select the Bézier, Stroke:Obsidian style.

    Be sure to select the Bezier stroke style from the Style Well
  6. Click somewhere beneath the diagram and create a curved line. The easiest way to do this is to click at a starting point of your choice, and then somewhere in the middle of where you want the line, click and drag; this creates a curve at the midpoint of your line. To end the line, double-click in another location on the canvas. Command-double–clicking terminates the line.

    If you haven’t worked with Bézier curves before, you can use the curve’s handles to change the shape of the curve. Drag the handles toward the center for a sharper curve, or further out to widen the arc. You can also drag the midpoint of the curve around to adjust the line’s positioning. To add another point to the curve, just click and drag anywhere on the line to add another Bézier point.

    Draw your curve and then use the handles to reshape it to something you like
  7. Next, add a label to the line you’ve just drawn. In the toolbar, select the Text tool and then click anywhere on the line.

    Use the Text tool to add a label to the line
  8. Now, choose your favorite quote from Much Ado About Nothing and type that in as the label. For example, we’ll use this line from Beatrice: “Alas poor heart, if you spite it for my sake, I will spite it for yours, for I will never love that which my friend hates.”

  9. Next, use the Geometry object inspector to make it so the text follows the path of the line.

    Make the text follow the path of the line by using the Geometry object inspector
  10. Depending on the length of the quote you use, you may notice that some of the text doesn’t appear. You’ll see a light blue bounding box that clips off a portion of the text. If you see this, try dragging the handles on the box so that all of your text appears on the line.

    You may need to play around with the top slider in the Geometry object inspector for adjusting the position of the label along the line. Moving this slider to the left moves the text toward the beginning of the line; moving the slider to the right moves the text toward the end.

  11. Once all of your text is viewable along the path, go back to the Type inspector (Command–2) and change the Font from Helvetica to Zapfino. Reduce the type size and readjust the text box, if necessary, so that the entire quote shows up along the path.

  12. Switch to the Object inspector and under Stroke, set the stroke’s width to 0 pt, and change the stroke style to No Stroke. This gives you an “invisible” path that you can add text to.

  13. In the Fill inspector, set the label’s fill to No Fill. This clears out the white background, similar to the changes you made to the other labels earlier.

  14. In the Canvases sidebar, go back to the Background layer and click on the Eye icon again to make the background layer visible.

In the end, your project should look similar to the following:

The final Much Ado About Nothing diagram

Take some time now to experiment with OmniGraffle a little more. The more you use OmniGraffle, the more comfortable you’ll become with all of its abilities. Don’t worry about “messing” anything up; just remember that you can always hit Command-Z to undo any recent changes you’ve made.

Chapter 15

What’s New in OmniGraffle 6

OmniGraffle 6s application icon

OmniGraffle 6 has new and re-designed features to make graffling even easier. If you’ve been a long-time OmniGraffle user, it won’t take long before you notice some changes.

We’ve polished the interface and have integrated the sidebars, inspectors, and the Stencil Library so OmniGraffle works better on different screen sizes, especially in full screen mode, taking full advantage of your Retina display.

Some additional changes we’ve made include (but certainly aren’t limited to):

  • OmniGraffle 6 offers a complete user interface redesign from the ground up.
  • Easily find your latest projects, access stencils, templates, and any styles you may have saved with the new Resource Browser.
  • OmniGraffle now runs in a Sandboxed environment, which means your resources, such as Templates and Stencils, can now be fully managed from within the app.
  • Improved and powerful controls have been added to edit and mask images placed directly on the canvas.
  • New artistic Fill and Stroke styles, such as Freehand, Stipple, and Marker.
  • Combined shapes can now be uncombined into their starting component shapes.
  • A new and powerful Font Inspector.
  • Zoom levels have been increased to 6400 percent!
  • The color and position of manual Guides can now be set by hand, and dragged from one canvas to another.
  • View your Stencils using the new List Mode in the refined Stencils Library.
  • Line labels can be set to follow the path of a line, including Bézier curves.
  • New controls have been added to specify which edge or center of an object is reflected in the Geometry Inspector, along with the ability to set the X and Y coordinates of a selected vertex point. (Pro)
  • The Notes and Data Inspector now lets you assign unique naming to individual objects. (Pro)
  • You can now set the display zoom level of 100 percent to reflect one Apple point, one screen pixel, or one PostScript point for work on Retina displays and true WYSIWYG work. (Pro)
  • Export OmniGraffle layers to Photoshop layers. (Pro)
  • Import and export Visio® files. (Pro)

These new features, combined with file synchronization with OmniPresence and Omni Sync Server, make this an incredible update worthy of a whole number.